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Posts Tagged ‘Warner Bros. Interactive Entertainment’

Published: Thursday, February 10th, 2011

Batman: The Brave and the Bold review (Wii)

Cartoons often lose their magic when they make the leap into video games. It seems that only a small percentage of the initial fan base has the loyalty and capabilities—let alone the money—to follow one of their favorite cartoons into new territory. Take Rugrats, for example. The children’s show entered video game space during the PlayStation era with Rugrats: Search for Reptar, a blotchy, 3D-animated adventure game that set my teeth on edge back in the late 90s. Plenty of gamers can vouch for the game’s existence, but I’m willing to bet that few can rattle off the lengthy list of Nintendo 64, GameCube, GameBoy Color, GameBoy Advance, and CD Rom sequels that were produced.

Other cartoons have fared better, like Nintendo’s Epic Mickey, which has enjoyed some healthy attention recently, and Krusty’s Super Fun House for the SNES (I remember its spotlight in old Nintendo Power issues). Success comes down to, first and foremost, developer talent and marketing of games, but it seems that a common element in how much fun these games are to play is how approachable they are to gamers who have never tuned in to the shows.

Batman: The Brave and the Bold gets it right. When dealing with such an iconic and culturally prevalent character as Batman, you’re instantly going to attract legions of fans. The ingredients are already there: Many comics readers are also gamers, and the number of comic book-inspired video games is on the rise (just look at SOE’s newly released DC Universe Online or games like The Darkness II). Not to mention there has always been a strong following for Batman cartoons, and The Brave and the Bold is the latest turnout.

WayForward Technologies honors the spirit of the show incredibly well. The humor and camp are sealed into almost every line of dialogue, and the colorfully rendered environments are just as vibrant as the show itself. The game lags awfully when it comes to introductory videos, but barely skips a beat during regular cut-scenes.

The music is catchy at times but rarely memorable, with the exception of the main theme (which you’ll hear a lot). The soundtrack takes a backseat to the graphics and co-operative gameplay, which falls into a stale and repetitive cycle that’s only broken by the occasional boss fight. Many of the enemies behave like reproductions of one another, and even when new creatures (like the Starros) are thrown into the mix, their novelty quickly fades.

The saving grace of gameplay, though, is how well the developer uses the show’s gimmick to its advantage: the mingling of popular and little known comic book characters. Batman teams up with a different superhero each episode, and each batch of levels sports a theme that’s tailored to his partner’s unique skills and attacks. Constantly changing the identity of the second player character, as well as those of the villains and secondary heroes you can call upon for special moves, keeps the game fresh and saves it from redundancy.

The wide array of gadgets serves, for example, Blue Beetle and Hawkman better than the Dark Knight himself. Most are too expensive for him to buy early on, but upgrades for the other heroes are much more reasonably priced. The real pain, though, is the money pool. Each player scrambles for beat-’em-up points and coins across levels, generating friendly competition when individual rankings appear, but all that money is funneled into one account for purchasing gadgets. It’s a minor inconvenience, but one that’s unfair to players eager to get their hands on a certain upgrade.

Level design suffers as well, not necessarily because of shortcomings in platforming but rather because of frequent glitches that cheat players out of lives. More than once I found myself stuck in a crouch position, and oftentimes my own partner in crime would have to advance into the next scene to save me from an impossible situation.

Overall, Batman: The Brave and the Bold is a casual good time, filled with laughs at the goofy story but also dashed with various frustrations. It’s by no means a challenging game, but it pulls its weight surprisingly well. 7.5/10

Also available on Nintendo DS.

Published: Monday, February 1st, 2010

PS3 Review: Mini Ninjas

Appealing to the stealthy ninja wannabe in all of us, Mini Ninjas sculpts eye-popping animation, cutesy forest animals, and all-ages entertainment into one package. Of course, more cynical gamers know that flowery aesthetics don’t equate to full genius, and even the stealthiest of heroes can’t ensure a mighty punch. Well, rest assured, because Mini Ninjas infuses all of its ancient samurai muscle into a presentation as reliable as bamboo-chomping pandas … predictable, mind-numbing pandas.

Mini Ninjas markets as a game satisfying to both children and adults, and the influence leaves a clear trail throughout the game’s entirety. The difficulty setting can be adjusted with one quick trip to the options menu, and even your enviable Kuji magic integrates various hint methods for when you get stuck chasing fireflies and picking tiger lilies. Luckily, there’s a lot to admire about such a feel-good game that doesn’t hesitate to pull at the heartstrings. As you zip through mesmerizing, gorgeous painted environments, you’ll relax with soothing music one moment and then glide into unleashing your fearsome ninja moves the next. Along with the user-friendly controls and activity pallet, the result feels virtually therapeutic—certainly advantageous when you need to unwind after a long day.

Regardless of the many hints sprinkled about, Mini Ninjas shows you the courtesy of free-style gameplay. You follow a basically linear course, but gamers are encouraged to meddle with different scenario approaches and take-down methods. The six ninjas at your beck and call each bring a distinguished technique to the array of challenges, and some are better suited to the present situation than others. Everything stacks together neatly; each level’s finish totals your score of freed animals, compiled potion ingredients and scrolls, special gold tokens, and Jizo statues and allows you to replay sections at more convenient times. The weaponry and equipment at your disposal wield impressive versatility, as well. Your ninja hat, for example, acts as a boat, snow sled, and overall protection against flying arrows and falling debris.

But behind the smoke and mirrors parlor tricks essential to the ninja trade, a handful of flaws rear their ugly heads. Mini Ninjas strays from its own beaten path disappointingly little. Eventually you’ll tire from gathering dainty plants, decking silly mini (or in some cases, giant) enemies, and breaking probably expensive pots. The commonplace hunt-and-gather missions render the more carefully hidden treasures into cheap yard sale trinkets. When the game does veer towards something new, it either fails sorely or taunts you with a fresh taste of ephemeral action. The avalanche aka sledding sequence nudges excitement with a stick, but the technical frustration nips any possible thrills before they can flourish.

Mini Ninjas sustains quite a few odd yet minor bugs concerning maneuverability and functionality, including rotating your makeshift boat and aligning your character with the ropes spanning buildings. Plus, although enemies gradually advance in more ambitious and trying waves, you’ll practically be swimming in health and other replenishing items; even in the toughest battles, deaths are few and far between. Despite all that extra magic and commodity, your supposedly convenient Ki wheel never expands slot-wise, forcing you to rummage through your inventory menu instead.

Mini Ninjas delivers better as a rental: It has an innovative concept and inspiring visuals, but replay value and entertainment rewards simmer down after several hours. Character extras delightfully tell the ninjas’ origins, but the in-game storyline could have benefited from such charming personality. Like the breathtaking world, the dominating features might be superficially breathtaking, but the qualities underneath lose their polish, sucking the mystery out of the ninja heart. 7/10