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Posts Tagged ‘Square Enix’

Published: Thursday, February 25th, 2010

North America Sees Starry Skies This Summer

Sentinels of the Starry Skies, that is—as in Dragon Quest IX. Apparently the title scored four million copies sold in Japan, and now Nintendo means to introduce westerners to the Square-Enix game.

Square-Enix and Nintendo have built themselves a nice little raft comprised of those four million and are now floating out to sea together. Okay, maybe that was a little excessive, but you get my drift (literally). At the Summit in San Francisco yesterday Nintendo announced that it will be handling NA publishing duties for the DS game.

Despite the Alan Moore-esque metaphor, this sounds like cheery news to me granted the game doesn’t flop. I could use a Dragon Quest fix, even though I still can’t swallow my pride and accept that the series is now known around the globe as “Dragon Quest,” and not “Dragon Warrior.” What can I say? When it comes to RPGs, I’m a sucker for dragons and orbs (boooo crystals).

Are you holding your breath in excitement for Sentinels of the Starry Skies (which is a weird name if I ever heard one)?

[Konami]

Published: Thursday, December 24th, 2009

Bleepin’ Blips: Never-Ending Fantasy

Another Bleepin’ Blips article is on the front page of RadNerd—and this time it deals with none other than Final Fantasy. But what’s not to like about Final Fantasy, you ask? Just hop on over to RN and find out, and leave a comment under the tree! ;) I want to know what you think!

Happy holidays! Drink lots of special eggnog!

Do you suffer from uncontrollable, bleepin’ rage at something in the gaming industry? Have you smashed TVs by flinging controllers, or made your thumbs bleed with all that unrewarded determination and mad skillz you’ve been dishing out? Here at RadNerd, we feel your pain. Literally. This new ongoing feature will channel our anger in a healthy way … we hope.

Fans of the runaway savior, Final Fantasy, know its golden past with fervor and pride. Given life by Hironobu Sakaguchi, the original RPG was devised to save Square from what looked like inevitable bankruptcy and doom. But gamers loved the shining NES gem—with its Light Warriors and sleeping elf princes and time conundrums—and the rest is … well, history.

Over the years, Final Fantasy has earned a reputation for more than just stellar graphic innovations and remarkable storytelling: It’s also put on its weight in hours. Each installment seems to bring another clock bursting with minutes that shower down upon gamers in pretty little sparkles, dazzling them with expansive worlds, epic battles, and tear-jerking plotlines. But is it becoming too much? Has the scurrying of feisty Chocobos feet swept dust over that line that begs, “Enough is enough?” Should I make like a Cactuar and flee already?

Published: Tuesday, November 17th, 2009

Frolic with 3D Heroes and Chocobos This Spring

UPDATE: The official launch trailer for 3D Dot Game Heroes has been added below. Looks like the game also has some Final Fantasy flair (think: orbs), and it ought to give the LEGO series a run for its cube-shaped money.

Spring holds some pretty nifty things in store for us gamers, two of which are sure to be a hit. Final Fantasy XIII finally (no pun intended) struck a release date for March 9, 2010, but while you’re drooling over gorgeous pixels, you better prepare for a throwback to nostalgic blocky ones.

Frolick with 3D Heroes and Chocobos This Spring

FFXIII will hit the North American shores only four months after its Japanese debut, and the game will be available on both the PlayStation 3 and Xbox 360 consoles—a simultaneous first. Details about the game’s battle system, gameplay mechanics, music, and modes have officially surged the internet. Players can set a line-up of commands in a single turn via a multi-slot ATB gauge, which allows for a string of consecutive attacks or a fiercer pounding by expending multiple slots. The Paradigm Shift lets characters switch roles mid-battle to roll with the ever-changing punches. And as previously described, Gestalt mode transforms summons (Eidolons) into a vehicle/passenger force—Odin changes into a horse, Shiva into a motorcycle, etc. The latter feature sounds a bit odd, but depending on how it’s implemented into the game, it could be pretty cool.

FFXIII

Plus, fans of the English pop and R&B singer Leona Lewis can hear her song, “My Hands,” included in the soundtrack’s mix. “Leona is a natural fit with the game’s powerful themes and strong female protagonist,” revealed Tom Corson, EVP/GM, RCA Music Group. “We’re delighted to be part of this effort, bringing great musical artistry to Final Fantasy XIII which is a riveting and dynamic gaming experience.” You can listen to the track here. What do you think? A potentially perfect fit, or a bit strange for a FF game?

On a later note, Atlus will be importing the pixel-heavy 3D Dot Game Heroes for US release on the PS3 this upcoming May 11 for the hopeful price of $40—especially generous for an import. The game looks like The Legend of Zelda with a touch of Dragon Warrior, which is an awesome combination as far as I’m concerned. Players will explore monster-plagued lands and dungeons and solve puzzles in a quest to save a kingdom from the devastating effects of a 2D to 3D world conversion. Hot damn, sign me up!

Which of these games do you plan on playing?