Tips for mastering combat and nailing headshots in Yakuza: Dead Souls

Need a little insight into the gameplay of Yakuza: Dead Souls? These tips and tricks should help those who are overwhelmed with the boss and enemy encounters in the game.
Where fiction collides.

Need a little insight into the gameplay of Yakuza: Dead Souls? These tips and tricks should help those who are overwhelmed with the boss and enemy encounters in the game.
Want a zombie game that’s better than Resident Evil: Operation Raccoon City? Check out the current alternative: the latest from Yakuza.
In honor of nineteen rocky years of Sonic the Hedgehog, SEGA is slashing prices on various Sonic and related titles for the iPhone, PlayStation Network, Xbox Live Arcade, and select downloadable content.
Apple users can access a wealth of games, starting today through June 30. This sale includes the classic two Sonic platformers as well as Streets of Rage, Super Monkey Ball 1 and 2, and Golden Axe.
PlayStation fans have until July 6 to purchase the discounted Sonic Rivals 1 and 2 for PSP or the Sonic Unleashed and Sonic & SEGA All-Stars Racing add-on bundles for the system.
Meanwhile, Xbox Live gamers will only have tomorrow to scoop up the first three main Sonic the Hedgehog games and Sonic & Knuckles for 240 points each.
Most dissatisfying game ever! At least Nolan North provided me hours of entertainment voicing Vashyron, the only truly worthwhile character. Except maybe Pater. And that “A Letter for My Girl!” guy with the cheesy, upraised fist.
Bullets fly in SEGA’s steampunk RPG Resonance of Fate (End of Eternity in Japan), but the game’s unique battle system and machine-heavy, glimmering world only take developer tri-Ace’s innovation so far. Chances are the aerobatic gunplay will break not only your screen, but also your patience.
You can read my full review of Resonance of Fate now at OneMetal.
Those anticipating the trigger-happy RPG, Resonance of Fate, can download two free tracks to bide the time until its March 16 release (PlayStation 3, Xbox 360). Whether or not you actually listen to video game soundtracks, the songs will give you a nice taste of what Resonance of Fate has to offer.
The zip file, however, does not include the cool metal-esque song featured in this trailer. Of course not.
Will you pick up the SEGA game in a few weeks?

There’s a slew of exciting games waiting for us in 2010, and Bayonetta and Dante’s Inferno are two of them. Demos are up for grabs, but which action hack n’ slash will combo its way to victory? Either way, the competition is just beautiful.
Bayonetta
It’s nearly time to Open the Eyes of the World. Sega and Platinum Games are dusting off the organ music, castles, and demons who phase through the ground only to shatter into a million pieces. This time around, they’re glamoring up the bloodshed. The early January slated Bayonetta mirrors Castlevania—or more precisely, Devil May Cry, if the inclusion of DMC and Viewtifiul Joe creator Hideki Kamiya is any indication—in almost every fundamental way. And before you start whipping out your quadruple set of guns, keep in mind that a revamp of a decomposing mold can be a good thing. From the music to the gameplay style of “hey, here’s a special relic, let me tell you its history” and swapping fancy weapons to your heart’s content, Bayonetta is reminiscent of the ye ol’ Castlevania (or the newer DMC) series.

Of course, there’s more than meets the eye, though the developers make sure the visuals hold a heavy presence. The demo gives us an introduction to the game’s story, which is as cheesy as those naughty secretary glasses and that pinned-up schoolmaster hair. If that isn’t enough innuendo, Bayonetta lathers on the sex appeal with a demo innocently titled, “First Climax.” Our little Miss Bayonetta apparently carries the shame of impure blood, but that doesn’t stop her (or her mysterious overseer) from acting on destiny.
Bayonetta can’t keep its guns in its holsters, if you catch my drift. The demo offers gamers a rich slice of the pie, from a tutorial mode to various speed-driven monster fights and even a witch throw-down that invites the player to walk, jump, and kick ass on the walls and ceiling. To start, there are two attack modes and a few powerful (and therefore short-lived) weapons to steal from defeated foes. The gold rings they surrender with their demise refuels Bayonetta’s health in the heat of battle. Stringing combos together by using the two main attack buttons (triangle and circle on the PS3) or opening fire on a circle of enemies will do the trick, allowing you to execute a heavier offensive like “Torture” or the scandalous “Climax”—in which a monster appears through a portal and devours the big baddie at hand. Cue the blood by the sparkling gallons. The demo offers three fight sequences to test the waters: a swarm of archangels, their colossus friend with a jeweled weak spot, and a wall-climbing, bridge-breaking menace.
The game’s unique and kinky cinematic sequences along with its slow-motion “Witch Time” mechanics, dance club soundtrack, and special moves achievable at the height of the player’s combo powers all prove wonderfully addicting and rewarding. Fighting off waves of enemies doesn’t feel dry or repetitive by any means—probably contributed to the game’s smooth pace and the ease of linking together attacks. Chances are that come January 9, the developing team will have a red-hot winner on their hands.
Dante’s Inferno
There’s only one way a developer could tell the gaming masses to go to hell and scrape by without repercussions. Electronic Arts and Visceral Games aren’t far behind with their epic reproduction of the 14th-century Dante’s Inferno, which is set for an early February release. While the stylish Bayonetta embraces a Castlevania-type lineage, Dante’s Inferno clearly hails from a God of War inspired origin. The demo isn’t afraid to show gamers the riveting proportions of its cut-scenes, which creatively blend next-gen graphics with 2D animation akin to Zack Snyder’s Tales of the Black Freighter. Not a bad move, especially with the limited comic series being published by Wildstorm now.

Oddly enough, the demo takes awhile to heat up and unleash its potential in terms of gameplay. The initial sequence pushes you into the midst of a horde, forcing you to repeat combinations you can only guess at until a burning ship wrecks into the cliff platform and allows you to progress. Even the fight with Death could have been more satisfying if you weren’t plunged so blindly into his skeletal arms. The battles are grueling at first, but when the second half of the demo begins, the hellfire carves out the game’s infamous name. Prepare to head onwards and down into hell.
A generous introduction to Dante’s ensuing plight to redeem himself and save his beloved Beatrice courses through the remainder of the demo. For the most part, the game produces standard God of War fare … only set in, you know, hell. Combo chains are essential to success in the depths of damnation, as are counters that allow for hefty damage to your surrounding opponents. Attack combinations, magic (mana) or special relics, and even purchasable upgrades are soon at your disposal, and the gears grind harder to create a more fluid experience. The demo also introduces the opportunity to punish or save condemned souls. You’ll even steer a fire-breathing beast in the final moments.
The gameplay might not be terribly different from what comes to mind regarding the mythical God of War—not to mention the lewd appeal of topless women—but Dante’s Inferno promises a dark and detail-rich adventure. I did encounter one glitch, which nicks the zero-problem score accompanying Bayonetta: When fighting the aforementioned monster at the end, I found myself stuck in a groove near the wall. The bug will most likely be worked out by the game’s release on February 9, however.
Did you enjoy the angels and demons-flavored demos? Which struck your fancy more?