Turn Left to Your Imagination
I’ve contributed an editorial on the subject of level design and guidance in video games to GameZone, where I’m currently working as Copy Editor. Visit the site to read the full article.
Where fiction collides.
I’ve contributed an editorial on the subject of level design and guidance in video games to GameZone, where I’m currently working as Copy Editor. Visit the site to read the full article.
Do you ever feel the overwhelming need to throw a fit over something in gaming that just ticks you off beyond belief? I certainly do. So this week at RadNerd I launched a new ongoing feature in which I do just that. Instead of chucking the controller at someone’s head, every now and then I’ll be channeling my untamed fury into hurtful words upon words.
You can read the first tale of epic fail now.
I can’t stop reeling from everything I soaked in and experienced at San Diego Comic-Con—one of them definitely being the chance to play two highly anticipated games: Scribblenauts and Batman: Arkham Asylum.
I’m finally about to plunk down the cash for a Nintendo DS, and Scribblenauts ranks first on my list of games to buy (and I’m taking suggestions, by the way). But that doesn’t come out until next month. Batman: Arkham Asylum, on the other hand, lurks just around the corner.
At the Warner Brothers Interactive Entertainment booth, I snagged two temporary Scribblenauts tattoos that I refuse to ever use just because they’re so damn cute. The WBIE member also let me have the last chattering teeth wind-up toy, too. Hell yes!
You can read my preview of both games over at the Girls Entertainment Network.


Beautiful and warm San Diego
My second day of San Diego Comic-Con began by wandering the floor and meeting The Darkness writer Phil Hester. After a pleasant chat and plans for an interview later that day, I headed for the Batman: New Dynamic panel, led by Dan DiDio. After lots of jest about the possible (and largely improbable) identities of the new Batgirl, I sought out the 24 panel but, not to my surprise, the line had already been sectioned off.
The Capcom booth bustled with crowds surrounding the stage, cheering over Marvel vs. Capcom 2 and the chance to win associated prizes. An hour spent there finished with a trip past the G4 booth, where I caught a glimpse of Elijah Wood in the midst of camera-frenzied fans.

Jessika and I playing Marvel vs. Capcom 2
I caught Phil Hester for the interview, and I was guided behind the booth to lead what was a memorable and casual talk filled with enthusiasm and some good laughs. I snapped a picture and took a brief break in preparation for another one of my most anticipated events of the day, the Warner Brothers Interactive Entertainment booth tour. Bypassing the tight security around the large booth was quite an ordeal, but once inside, my frustration was calmed by friendly, excited faces who showed me and let me have hands-on time with both Scribblenauts and Batman: Arkham Asylum. The WBIE professional who assisted me for the majority of the tour wore a Batman shirt, and we gleefully chatted about classic Batman graphic novels, recent comics, and even figurines. I ended up leaving the enjoyable experience with some temporary Scribblenauts tattoos and the single remaining wind-up Joker chattering teeth (modeled after the ones in the game) from that day.

Finally meeting one of my favorite comics guys, Mel Caylo
Joined again by Rick Basaldua and this time comic creator David LeVack, as well as some other new faces, the Girls Entertainment Network crew and I dined at a seafood restaurant—where I split an oven-roasted chicken meal and rice and enjoyed a rich comic talk with two friendly guys in the industry as well as all-around great company.
My feet ached and I could hardly stand, and two more days remained, but the amount of fun was almost unbearable. In a good way, of course.
More in-depth write-ups of the panels and interviews mentioned will be coming soon!

Mandy, Becky, Jill, Jessika, and I at dinner