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Posts Tagged ‘San Diego Comic-Con 2009’

Published: Saturday, August 8th, 2009

SDCC09: Scribblenauts/Arkham Asylum

SDCC09: Scribblenauts/Arkham Asylum

I can’t stop reeling from everything I soaked in and experienced at San Diego Comic-Con—one of them definitely being the chance to play two highly anticipated games: Scribblenauts and Batman: Arkham Asylum.

I’m finally about to plunk down the cash for a Nintendo DS, and Scribblenauts ranks first on my list of games to buy (and I’m taking suggestions, by the way). But that doesn’t come out until next month. Batman: Arkham Asylum, on the other hand, lurks just around the corner.

At the Warner Brothers Interactive Entertainment booth, I snagged two temporary Scribblenauts tattoos that I refuse to ever use just because they’re so damn cute. The WBIE member also let me have the last chattering teeth wind-up toy, too. Hell yes!

You can read my preview of both games over at the Girls Entertainment Network.

WBIE Shiz

Published: Wednesday, August 5th, 2009

SDCC09: Zack Snyder Interview

SDCC09: Zack Snyder Roundtable Interview

Okay, so this technically didn’t happen until Friday of San Diego Comic-Con, but I friggin’ interviewed Zack Snyder! Eeeeeee! The man has excellent tastes in jeans, I might add. Not that, erm, I was paying attention to anything like that. Not at all.

You can read my roundtable interview with the director of Watchmen and get the scoop on the director’s cut and more over at the Girls Entertainment Network.

And yes, there’s a picture of him.

Published: Wednesday, August 5th, 2009

SDCC09: Day 2 Wrap-Up

Beautiful and warm San Diego

Beautiful and warm San Diego

My second day of San Diego Comic-Con began by wandering the floor and meeting The Darkness writer Phil Hester. After a pleasant chat and plans for an interview later that day, I headed for the Batman: New Dynamic panel, led by Dan DiDio. After lots of jest about the possible (and largely improbable) identities of the new Batgirl, I sought out the 24 panel but, not to my surprise, the line had already been sectioned off.

The Capcom booth bustled with crowds surrounding the stage, cheering over Marvel vs. Capcom 2 and the chance to win associated prizes. An hour spent there finished with a trip past the G4 booth, where I caught a glimpse of Elijah Wood in the midst of camera-frenzied fans.

SDCC Day 2 02

Jessika and I playing Marvel vs. Capcom 2

I caught Phil Hester for the interview, and I was guided behind the booth to lead what was a memorable and casual talk filled with enthusiasm and some good laughs. I snapped a picture and took a brief break in preparation for another one of my most anticipated events of the day, the Warner Brothers Interactive Entertainment booth tour. Bypassing the tight security around the large booth was quite an ordeal, but once inside, my frustration was calmed by friendly, excited faces who showed me and let me have hands-on time with both Scribblenauts and Batman: Arkham Asylum. The WBIE professional who assisted me for the majority of the tour wore a Batman shirt, and we gleefully chatted about classic Batman graphic novels, recent comics, and even figurines. I ended up leaving the enjoyable experience with some temporary Scribblenauts tattoos and the single remaining wind-up Joker chattering teeth (modeled after the ones in the game) from that day.

Finally meeting one of my favorite comics guys, Mel Caylo

Finally meeting one of my favorite comics guys, Mel Caylo

Joined again by Rick Basaldua and this time comic creator David LeVack, as well as some other new faces, the Girls Entertainment Network crew and I dined at a seafood restaurant—where I split an oven-roasted chicken meal and rice and enjoyed a rich comic talk with two friendly guys in the industry as well as all-around great company.

My feet ached and I could hardly stand, and two more days remained, but the amount of fun was almost unbearable. In a good way, of course.

More in-depth write-ups of the panels and interviews mentioned will be coming soon!

Mandy, Becky, Jill, Jessika, and I at dinner

Mandy, Becky, Jill, Jessika, and I at dinner

Published: Wednesday, August 5th, 2009

SDCC09: Kick-Ass Panel

On Thursday of San Diego Comic-Con, Jeff Walker introduced director Matthew Vaughn, who then presented the world premiere of Kick-Ass—based on the popular Marvel comic book of the same name.

Actors Evan Peters, Aaron Johnson, and Clark Duke

Actors Evan Peters, Aaron Johnson, and Clark Duke

The first clip rolled, scaling up a city building to a red-winged, costumed hero at the top. “At some point in our lives,” the narrator begins, “we all want to be a superhero.” The crowd below looks up and smiles a la Spider-Man, and when the man dramatically jumps off, he crashes painfully into a taxi cab far below. “That wasn’t me,” the narrator winces. “That was some Armenian guy with a history of mental health problems.”

Meet Dave Lizewski (actor Aaron Johnson), a curly-haired comic nerd who proposes an interesting idea to his two friends: with all these superhero comics, why hasn’t anyone tried to become a superhero? “Probably because they’d get their ass kicked,” his friend offers, followed by a crack about Paris Hilton.

Screenwriter Jane Goldman, creators Mark Millar and John Romita Jr., and actors Clark Duke (Marty) and Christopher Mintz-Plasse (Red Mist) arrived on stage shortly after Vaughn, ready to dish about the upcoming, sure-to-be-controversial film.

The second clip revealed one of my favorite scenes in the series so far: the memorable standoff between Hit Girl (Chloe Moretz) and Big Daddy (Nicolas Cage)—out of costume, of course. After an unnaturally calm debate about how much being shot in the chest would hurt, Mindy Macready’s loving father finally pulls the trigger. The blast knocks Mindy to the ground, and a few seconds later she sits up, examining the bullet-proof vest underneath her jacket. By agreeing to suffer two more rounds, she cons her dad into stopping by the bowling alley with an extra promise of ice cream. Hot fudge sundae it is, baby doll.

Dave Lizewski, aka Kick-Ass (actor Aaron Johnson)

Dave Lizewski, aka Kick-Ass (actor Aaron Johnson)

By the time the third clip plays, Dave has decided he wants to be Kick-Ass. He gets mugged early on in the film, and now attacked.

“What the fuck are you looking at?” asks one of two guys trying to steal a car. “Nothing! Get the fuck out of here!” Dave backs off, and we hear, “Like every serial killer already knew, eventually fantasizing just doesn’t do it for you anymore.” As he returns donning his green and yellow costume in full daylight, the two laugh at how ridiculous he looks. Once Dave starts to intimidate them, however, things escalate. They fight, and one of them stabs Dave in the stomach, leaving him to die in front of the Capri Pizza Spaghetti. Staggering into the street, he immediately gets run over by a car.

The fourth clip commences after Dave has recovered from the hospital. Loud rap music floods the drug dealer Rizul’s apartment from outside as he approaches, claiming to be a friend of Katie’s. “Who the fuck are you supposed to be?” asks the man at the door. “The Green Goblim?” Dave manages to get inside, where a woman in a red dress and boots playfully exclaims that she’s Rizul. The real Rizul, however, keeps his eyes glued to the screen in front of him, controller in hand.

Dave finally gets Rizul’s attention, and announces, “I’m Kick-Ass, and this is me giving you a message. Leave Katie alone!” “Or what?” Rizul demands. “Or I’ll come back and break your fucking legs!” Kick-Ass swears. He shoots a taser at Rizul’s head, and in the struggle, Dave is pushed to the ground. Just when things start to get ugly … they get uglier.

A knife plunges through Rizul’s chest, and he collapses. Hit Girl, wearing a purple wig and dressed in black, smiles, “Okay, you cunt. Let’s see what you can do now.” Cue a series of acrobatics and gruesome stabs to the head and chest. Even a thug returning obliviously from the bathroom—who proceeds to show off his skill with knives—can’t beat Hit Girl’s prowess. The scene ends with her bloody knives jutting through the door, surprising the doorman and earning young actress Chloe Moretz a standing ovation as she steps on stage.

Red Mist (actor Christopher Mintz-Plasse)

Red Mist (actor Christopher Mintz-Plasse)

The panelists finally give the green light to premiere the trailer. Red Mist jumps down on a dumpster, hurting himself in the process. We see Hit Girl at her computer, Kick-Ass in his room, and Red Mist asking, “Wanna go fight some crime?” In between villains and thugs, Hit Girl shoves a gun in a guy’s mouth; we hear, “With no power … comes no responsibility.” Then debuts a Batman look-a-like using guns, clones dressed in red and black, a series of head shots, a driving sequence, explosions—and best of all, Hit Girl reloading her twin guns in mid-air. At the end, she teases Kick-Ass: “Just contact the mayor’s office. He has a light that shines in the sky. It’s in the shape of a giant cock.”

So what makes Kick-Ass—in which “the script was finished before the comic”—so successful, the panelists were asked? “It’s just about telling good stories,” commented Jane Goldman. The crew plans to release the movie within the first quarter of next year; one of the biggest issues remains trying to nail the music to avoid it being outdated by the time of release.

“[We] wanted it to be true to the comic,” said Romita Jr, who also admitted he tried to “act as if I’m working on the book” when inquired about the animation sequence.

Writer Mark Millar confirmed his desire for a three-arc series; when prompted, the sweet and somewhat shy Chloe Moretz briefly mentioned the three months of training with martial artists she underwent. It’s hard to imagine foul words and incredibly gruesome action scenes being born out of the talent of such a small girl, but judging by the way Moretz blew the audience away on screen, she just might steal the show.

Encouraged by the strong approval of the Hall H audience, the impressive trailer ran a second time—ending the panel with a bang.

Big Daddy (Nicolas Cage) and Hit Girl/Mindy Macready (Chloe Moretz)

Big Daddy (Nicolas Cage) and Hit Girl/Mindy Macready (Chloe Moretz)

Published: Tuesday, August 4th, 2009

SDCC09: TellTale Games Impressions

SDCC09: TellTale Games Impressions

What’s better than getting a full-on tour of Wallace and Gromit’s Grand Adventures and Tales of Monkey Island on your first full day of your first convention? Getting that, a free pin, your first assets disc, and a code redeemable for the entirety of Wallace and Gromit. I know, I’m a sucker for the little things. But hey, it was a landmark moment for me—and it did make me eager to jump on my write-up of my visit to the TellTale Games booth, which was fun!

Read about my impressions of both games over at the Girls Entertainment Network.

Published: Monday, August 3rd, 2009

SDCC09: Silent Hill: Shattered Memories

SDCC09: Silent Hill: Shattered Memories

I was like a kid at Lakeside Amusement Park on the first day of San Diego Comic-Con, because I entered the cool hotel room at the off-site Konami event and relaxed with the Silent Hill: Shattered Memories demo. After I played through it, I talked with developer Jay Boor, who gave me the scoop of the game and took all of my straight-to-the-point answers (half of which he had to be careful how he answered) in stride, the great guy.

Read all about the demo, see the trailer, and check out my interview with Boor over at the Girls Entertainment Network. Now … let’s kick some ICE! Just kidding.

Published: Monday, August 3rd, 2009

SDCC09: Longbox panel

Longbox Digital ComicsAfter receiving an engaged response to my in-depth take on the upcoming Longbox Digital Comics—focusing on the pros, cons, and the no small matter of piracy in between—I marked the date for the Longbox San Diego Comic-Con panel down on my schedule. I arrived at the panel first thing Thursday morning, eager to learn more about Rantz Hoseley’s helmed creation and see it in action.

Joining Rantz were panelists David Turner (COO Longbox Inc.), Jeff Katz, Kieron Gillen, and Jamie McKelvie. The talk began with the expected statistics and an explanation of Longbox’s origins. Longbox stands as publisher and device independent—allowing the program to run on handhelds, e-readers, gaming systems, and more—and will launch on Mac and PC as well as two other platforms this fall. In conjunction with development partner Quicksilver Software, Longbox addresses both user and publisher standpoints, fostering a sustainable enterprise “without increasing [publishers'] development time; without increasing their expenses.”

Jeff Katz (American Original Productions) admitted that when he saw the program, his “jaw hit the ground.” Longbox has received a positive response because it surpasses just being a modified PDF viewer. “It’s revolutionary in a lot of ways,” said Katz.

Longbox 1

Writer Kieron Gillen revealed that Longbox will offer comics in both serial narrative and trade form, and artist Jamie McKelvie added that it will virtually eliminate the matter of not being able to find a comic that may be out of print. Simply put, Longbox acts to remove barriers and answer the questions, “How can we bring people into comic shops? How do we get to where they are?” Creators—particularly those attached to independent titles—can make a living at the same time readers can access the content they want. In addition to ninety-nine cent monthly comics, Longbox also gives “ongoing subscribers and consumers incentives to buy the trades when they come out so they don’t feel like they’re double-dipping,” which I agree is a more prominent road block than it may sound. Trades are convenient: They’re easy to organize, locate, and they often include extras that you don’t find in the original monthly issues—which tend to easily become lost in the shuffle.

Not to mention the current economic condition creates difficult situations for comic buyers. While publishers like Marvel and DC might be bumping up their prices by a dollar and boasting how the change evens out to something allegedly generous (by their standards, anyway), Longbox eliminates the pressure that every comic book must be golden to be worth the cash. With subscriptions, twelve issues can be bought for only ten dollars—normally that stack would cost over thirty dollars, depending on the comics. Various incentives will also be available to shoppers, rewarding them with free comics practically each month; up to eight-issue starter packs refresh every month, as well. Longbox’s unique design intends to “open people up to different comics and open the audience up in different ways.”

Longbox 2

Seeing the Longbox player work its magic in person, however, stood as the shining moment of the panel. The start screen introduced the program as a virtually breathing entity—complete with a Comic Book Resources news feed (now only if we could get a GEN feed going, hmm?), current featured comics, and weekly comic releases. The option screen allows the user to decide if he/she wants to download comics in the background. Most of the flexibility, though, resides in the store, where you can browse comics a variety of ways. Exploring the full catalog, flipping through new releases, and following the rating system (set by pubishers with the option for “parental guidance”-esque subaccounts) are a few of the ways you can navigate the storefront. Comics will frequently include a five to eight-page preview, and the storefront features hyperlinks that refer to titles, allowing the user to “toggle from script to pencils to inks.” Users will be able to search for comics via multiple heuristics. Your library also breaks down the user’s inventory by different categories—such as publisher, writer, artist, etc.—in order to facilitate navigation.

The reader, however, acts as the heart of Longbox, presenting a wealth of convenient modes designed for user compatibility. Switching from single- to double-page views, implementing on-screen control and hotkeys, browsing through a DVD-styled shelf as well as quick navigation for chapters and volumes for trades are only a few of the options available at your fingertips. The program features a spoiler guard on the easily clickable pages that appear at the bottom of the screen, preventing accidental glances from ruining a comic by showing only a standard Longbox logo instead of the page preview. The bookmark function allows you to keep your place in a larger comic; you can also save and export text for bibliographical purposes and access your recent viewing history. A built-in directory’s commentary, featuring extra content from creators, can be turned on and off, and manga sticklers will be happy with the ability to browse pages right to left with the press of a button. The zoom function magnifies areas and lets the user rescale; additionally, the program pre-selects “attention areas to predefine zoom regions so readers can toggle forward and toggle back,” making viewing ideal for smaller screens. Subtitles will be available for international readers, and the minimal view cuts down on perhaps undesired user interface.

Rantz HoseleyAt its launch, Longbox will provide comics from more than seven publishers, including Dabel Brothers, NBM, Archaia, Shadowline Silverline, Top Cow, Boom, and many creator-owned books. If something goes wrong with your computer, a backup of your files will already be prepped. Hoseley wrapped up the panel by saying, “the current size of the direct market is not, how we say, robust.” The focus of Longbox will be centered on offering “affordable entertainment rather than, how do we capture the existing mass market?” People who purchase digitally will also be directed into direct market shops, and a formalized admissions process for unestablished self-publishers will be set to ensure quality content. In addition, back issues will be available after undergoing a thorough clean-up process. “There’s a lot of stuff that doesn’t exist in digital format, and it’s going to require scanning,” Hoseley stated. The second-tier launch will add on a social friending service, and prepaid gift cards are in negotiation.

Hoseley finished, “We’re trying to make everyone make more money, including retailers and print.” As a brief witness to the power of Longbox, the program looks fantastic and easy to use. I have to admit I was impressed with the visceral attention to potential problem areas, which seem to be largely countered. For those who are wary of the reader’s capabilities, seeing is believing, and I personally can’t wait for its debut. Unclear, however, is the possible effect Longbox might have on online comic shops, but the argument of print versus digital will most likely keep the playing field even. People will always have a preference between print and digital comics, but with a convenient, comfortable reader that virtually tricks the user into thinking they’re holding a real comic in his hands, a mix between print and digital might very well be the future of comics.

Published: Monday, August 3rd, 2009

SDCC Assassin’s Creed II Panel

SDCC Assassin's Creed II Panel

This year’s San Diego Comic-Con was a blast—both professionally, personally, and as a fan. I have to admit, though, that I am not a fan of the first Assassin’s Creed game. When you start making pie charts to demonstrate the poor quality of a game, you know something’s wrong. But I can’t deny that what I saw at the Assassin’s Creed II panel has me eager to get my hands on that luscious game. ACII is definitely one of my most anticipated games now. And that’s saying something.

You can read all about the SDCC Assassin’s Creed II Panel over at SpawnKill.com. Thanks once again to the SK crew for letting me hog their features section! They’re too good to me.