What Is Techno Again?

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Posts Tagged ‘Rantz Hoseley’

Published: Monday, August 3rd, 2009

SDCC09: Longbox panel

Longbox Digital ComicsAfter receiving an engaged response to my in-depth take on the upcoming Longbox Digital Comics—focusing on the pros, cons, and the no small matter of piracy in between—I marked the date for the Longbox San Diego Comic-Con panel down on my schedule. I arrived at the panel first thing Thursday morning, eager to learn more about Rantz Hoseley’s helmed creation and see it in action.

Joining Rantz were panelists David Turner (COO Longbox Inc.), Jeff Katz, Kieron Gillen, and Jamie McKelvie. The talk began with the expected statistics and an explanation of Longbox’s origins. Longbox stands as publisher and device independent—allowing the program to run on handhelds, e-readers, gaming systems, and more—and will launch on Mac and PC as well as two other platforms this fall. In conjunction with development partner Quicksilver Software, Longbox addresses both user and publisher standpoints, fostering a sustainable enterprise “without increasing [publishers'] development time; without increasing their expenses.”

Jeff Katz (American Original Productions) admitted that when he saw the program, his “jaw hit the ground.” Longbox has received a positive response because it surpasses just being a modified PDF viewer. “It’s revolutionary in a lot of ways,” said Katz.

Longbox 1

Writer Kieron Gillen revealed that Longbox will offer comics in both serial narrative and trade form, and artist Jamie McKelvie added that it will virtually eliminate the matter of not being able to find a comic that may be out of print. Simply put, Longbox acts to remove barriers and answer the questions, “How can we bring people into comic shops? How do we get to where they are?” Creators—particularly those attached to independent titles—can make a living at the same time readers can access the content they want. In addition to ninety-nine cent monthly comics, Longbox also gives “ongoing subscribers and consumers incentives to buy the trades when they come out so they don’t feel like they’re double-dipping,” which I agree is a more prominent road block than it may sound. Trades are convenient: They’re easy to organize, locate, and they often include extras that you don’t find in the original monthly issues—which tend to easily become lost in the shuffle.

Not to mention the current economic condition creates difficult situations for comic buyers. While publishers like Marvel and DC might be bumping up their prices by a dollar and boasting how the change evens out to something allegedly generous (by their standards, anyway), Longbox eliminates the pressure that every comic book must be golden to be worth the cash. With subscriptions, twelve issues can be bought for only ten dollars—normally that stack would cost over thirty dollars, depending on the comics. Various incentives will also be available to shoppers, rewarding them with free comics practically each month; up to eight-issue starter packs refresh every month, as well. Longbox’s unique design intends to “open people up to different comics and open the audience up in different ways.”

Longbox 2

Seeing the Longbox player work its magic in person, however, stood as the shining moment of the panel. The start screen introduced the program as a virtually breathing entity—complete with a Comic Book Resources news feed (now only if we could get a GEN feed going, hmm?), current featured comics, and weekly comic releases. The option screen allows the user to decide if he/she wants to download comics in the background. Most of the flexibility, though, resides in the store, where you can browse comics a variety of ways. Exploring the full catalog, flipping through new releases, and following the rating system (set by pubishers with the option for “parental guidance”-esque subaccounts) are a few of the ways you can navigate the storefront. Comics will frequently include a five to eight-page preview, and the storefront features hyperlinks that refer to titles, allowing the user to “toggle from script to pencils to inks.” Users will be able to search for comics via multiple heuristics. Your library also breaks down the user’s inventory by different categories—such as publisher, writer, artist, etc.—in order to facilitate navigation.

The reader, however, acts as the heart of Longbox, presenting a wealth of convenient modes designed for user compatibility. Switching from single- to double-page views, implementing on-screen control and hotkeys, browsing through a DVD-styled shelf as well as quick navigation for chapters and volumes for trades are only a few of the options available at your fingertips. The program features a spoiler guard on the easily clickable pages that appear at the bottom of the screen, preventing accidental glances from ruining a comic by showing only a standard Longbox logo instead of the page preview. The bookmark function allows you to keep your place in a larger comic; you can also save and export text for bibliographical purposes and access your recent viewing history. A built-in directory’s commentary, featuring extra content from creators, can be turned on and off, and manga sticklers will be happy with the ability to browse pages right to left with the press of a button. The zoom function magnifies areas and lets the user rescale; additionally, the program pre-selects “attention areas to predefine zoom regions so readers can toggle forward and toggle back,” making viewing ideal for smaller screens. Subtitles will be available for international readers, and the minimal view cuts down on perhaps undesired user interface.

Rantz HoseleyAt its launch, Longbox will provide comics from more than seven publishers, including Dabel Brothers, NBM, Archaia, Shadowline Silverline, Top Cow, Boom, and many creator-owned books. If something goes wrong with your computer, a backup of your files will already be prepped. Hoseley wrapped up the panel by saying, “the current size of the direct market is not, how we say, robust.” The focus of Longbox will be centered on offering “affordable entertainment rather than, how do we capture the existing mass market?” People who purchase digitally will also be directed into direct market shops, and a formalized admissions process for unestablished self-publishers will be set to ensure quality content. In addition, back issues will be available after undergoing a thorough clean-up process. “There’s a lot of stuff that doesn’t exist in digital format, and it’s going to require scanning,” Hoseley stated. The second-tier launch will add on a social friending service, and prepaid gift cards are in negotiation.

Hoseley finished, “We’re trying to make everyone make more money, including retailers and print.” As a brief witness to the power of Longbox, the program looks fantastic and easy to use. I have to admit I was impressed with the visceral attention to potential problem areas, which seem to be largely countered. For those who are wary of the reader’s capabilities, seeing is believing, and I personally can’t wait for its debut. Unclear, however, is the possible effect Longbox might have on online comic shops, but the argument of print versus digital will most likely keep the playing field even. People will always have a preference between print and digital comics, but with a convenient, comfortable reader that virtually tricks the user into thinking they’re holding a real comic in his hands, a mix between print and digital might very well be the future of comics.

Published: Monday, August 3rd, 2009

SDCC09: Day 1 Wrap-Up

Walking to the convention center

Walking to the convention center

My participation in the annual pilgrimage known as San Diego Comic-Con was filled with firsts. I flew on a plane for the first time—cross-country, from Pittsburgh to Phoenix to Orange County, California. My first full day in California burst at the seams with geek craziness, bombarding me with an overload of sensory information at attending not only my first ever comic convention, but the biggest one in the world. On top of comic, video game, cosplay, and movie heaven in the midst of gorgeous and breezy San Diego, I met for the first time a wonderful group of friends whom I’ve been writing alongside on the Girls Entertainment Network for months.

After a long day of traveling and suffering mild effects of jet lag, I headed down streets named as letters, markets, and islands, and soon approached the mind-bending colossus known as the San Diego convention center. Flyers for panels and events flew my way as I walked into the press area, awake only due to adrenaline and sheer excitement drenched in surrealism. Thankfully it didn’t take long to snag my pass, and after walking the floor open-mouthed for awhile, I greeted a friendly duo at the Telltale Games booth—right across from the very noisy Activision extravaganza—who, taking me to a corner of the floor, proceeded with bright enthusiasm to show off Wallace and Gromit’s Grand Adventures and Tales of Monkey Island. After over a half hour of Sherlock Holmes (DOS-style) nostalgia and laughing over the possibilities of root beer, I wandered the floor before locating my first panel.

Outside the Activision booth

Outside the Activision booth

Rantz Hoseley’s Longbox Comics demonstration had me excited ever since he stumbled across my pros and cons and piracy-focused look at his creation. Afterwards, we chatted and he let me snap a great shot of him in front of the window (trust me, it’s a good one, folks).

The easy-going and impressive Longbox panel did nothing to prepare me for the madness that would be the premiere of Assassin’s Creed II. Going in with skepticism contributed mostly to my sour reception of the admittedly innovative yet repetitive first game, my actual reaction to its sequel was quite a different monster. Afterward, I walked right past Felicia Day—and had a total geek moment.

The cloudy skies and mugginess vanished, leaving sun, wind, and palm trees to welcome me as I trudged a quarter of a mile to the off-site Konami event to demo a game that had me lying awake in anticipation the night before: Silent Hill: Shattered Memories. A cool drink and pleasant faces welcomed me in from the heat, and I was given full reign to sit down with the Wii title. To follow up, I had a fantastic interview session. I might have made it back to the convention center later than I had anticipated, but the longer stay was worth every second. They could tell I was a fan!

Hall H stood like a shining light, beckoning me to the premiere of the comic-to-movie adaptation, Kick-Ass. We fans of the comic weren’t disappointed! To top off the night, I co-snagged an interview with Scott Pilgrim creator, Bryan Lee O’Malley.

Rick Basaldua and I

Artist Rick Basaldua and I

A group of us GEN writers and artist Rick Basaldua finished our first day with a meal at the SyFy-themed Carpe Diem, adorned and decked out like the town of Eureka‘s cafe itself. In between an overpriced but delicious chicken Caesar salad called the Cylon—which amused me to no end, considering I can now say I ate a Cylon—and my first taste of PinkBerry, we spotted a couple of Eureka stars across the room, sitting down to enjoy the atmosphere. We left them alone, but one thing’s for sure. I was definitely not in Pennsylvania anymore.

More in-depth write-ups of the panels and interviews mentioned will be coming soon!

Melissa, Mandy, Ashley, Meagan, William, Traycee, Rick, and I at Carpe Diem

Melissa, Mandy, Ashley, Meagan, William, Traycee, Rick, and I at Carpe Diem

Published: Wednesday, June 24th, 2009

Why Longbox Could Help Save the Industry

At Heroes Con last weekend, Rantz Hoseley, the editor of Image Comics’ Comic Book Tattoo, introduced the project Longbox Digital Comics, a program similar in nature to iTunes … only for, you know, comics. The Comic Book Resources write-up about Longbox—which has already joined with Top Cow and BOOM! Studios—addressed the pros and cons from a practical marketing standpoint, but what about the fans’ perspective?

Longbox Digital ComicsFirst, let’s recap the information in the CBR article. Basically, Longbox Digital Comics would launch of wider net to lure in new readers; while people are more black-and-white when it comes to whether or not the idea of reading about superheroes in paneled form appeals to them, independent comics encapsulate a much vaster range of stories and interests. Comics from the Longbox could be downloaded at a proposed ninety-nine cent price, with the possibility of block and subscription pricing, too. There are dozens of outlets the software could potentially run on, including Xbox Live or Kindle—not just your computer. And best of all, that’s less storage/shelving space for your comics and trades, which really comes in handy.

Obviously discounted and easily accessible comics, equip with a digital, organized storage system, would be highly advantageous to fans as long as the options to flip through pages and read panels are served on a simple, well-designed program. Myspace Dark Horse Presents and Marvel Digital Comics Unlimited have shown success, but honestly I think fans would prefer a pay-for-what-you-want system instead of an buffet-styled free-for-all like MDCU. Comics are expensive, and a lot of factors go into how many comics people can read each week, or in a month. Their reading habits and time availability fluctuate with as little as a blink, so fans would definitely benefit from a service that accounts for their cost-effective needs.

While I totally agree with the Longbox idea, the highly informative CBR article—which covers its bases well in terms of marketing and technical details—skips over one of the biggest challenges to the comic industry … something I can’t believe anyone could realistically overlook:

Pirate Bay LogoPiracy.

Oh, piracy: the black word that threatens all kinds of mediums, from video games to music to, yes, comics. The priority alert for comic thieves doesn’t rank as high as other forms of entertainment, so it’s not surprising how easy it is for people to download comics illegally in high-quality, scanned format. After all, the price of comics has jumped, and buying comics proves as addicting and costly a habit as heroin—especially when you consider the expansive Marvel and DC universes that rake in massive quantities of cash based on gigantic, often over-hyped crossovers and ridiculous numbers of titles concerning one character. You can’t count on one hand the number of Batman or Wolverine titles that are at your disposal, which makes it incredibly hard—especially for new readers—to know what’s truly worth reading or even where they should start.

The comic medium is extremely intimidating; it’s no wonder the main complaint deterring the curious from testing the industry’s waters is that they have no idea where to start. People don’t need a road map to read books—the biggest thing they have to worry about is where a book fits in a series—so why should they have to when it comes to comics? Unless you’re rich or are fortunate enough to receive review copies or work in a comic shop, chances are you can only afford a select number of titles to read each month.

Batman: Streets of GothamEnter piracy—the quick solution for all a comic reader’s problems. A fan can dive in and browse as many titles as they want in order to determine what titles they should stick with, and that simple effort of sampling the bottomless buffet saves them unbelievable mountains of cash. Because writers and artists are never constant in comics, neither is—most of the time, anyway—the quality of a title’s issues. If someone can save three bucks by simply downloading a pirated comic, well—frustration averted. Fans can stay up-to-date with their favorite characters, teams, and universes without it costing them a fortune. So with all of this in mind, and considering that comics are constantly ongoing and frequent—which accounts for their soap opera-irresistible appeal—is it any wonder so many fans rely on piracy each week? Can we honestly blame them? Music has the radio; movies and TV series have cable, OnDemand, and local channels; what do comics have? Free Comic Book Day, once a year, with a very limited offering of titles that aren’t even real issues—most of the time they’re just previews.

What the industry needs is low-priced, legitimate digital comics. Ironically enough, even though indie comics don’t reap as much attention as the “Top Two,” their quality can often be superior. The writers and artists at their helm are more constant for longer periods of time, readers don’t have to deal with fifty-plus years of convoluted history, and indie series don’t fall into as many cliche-ridden traps as superhero comics do. Not to mention they’re more consistent in price to begin with. Subscriptions don’t last forever, either, as many indie comics take the form of manageable limited series.

Independent comics—from Dark Horse to Image to Archaia and beyond—would be a perfect fit for a service like Longbox; before you dismiss it with the “not fulfilling the real comic store experience” bullshit excuse, keep in mind that not everyone has access to a local comic shop. And before you turn to online stores, factor in that nearly all of them charge extremely unequal issue-to-shipping costs. The cheapest I have personally discovered is HeavyInk, which I use quite often—but again, there’s processing and delivery time, and considering comics come out every week … the pros don’t always outweigh the cons. So an affordable, practical software like Longbox Digital Comics would not only effectively ease the piracy problem that continues to rot the industry’s foundations, but it would be of huge benefit to a lot of anxious fans, as well.