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<channel>
	<title>What Is Techno Again? &#187; PSP</title>
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	<link>http://whatistechnoagain.com</link>
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		<title>Top PSP and 3DS games of 2011</title>
		<link>http://whatistechnoagain.com/gaming/top-psp-and-3ds-games-of-2011/</link>
		<comments>http://whatistechnoagain.com/gaming/top-psp-and-3ds-games-of-2011/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 16:01:37 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=5101</guid>
		<description><![CDATA[Besides being handhelds, the PSP and 3DS have one other big thing in common: Neither system is doing so hot. The long underused PSP is making its exit as Sony prepares to usher in the Vita, and the Nintendo 3DS debuted to much disappointment and disapproval. The past year has been a turbulent one for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Top PSP and 3DS Games of 2011" src="http://i560.photobucket.com/albums/ss49/ladywita/Blog/psptop5.jpg" alt="" width="600" height="207" /></p>
<p>Besides being handhelds, the PSP and 3DS have one other big thing in common: Neither system is doing so hot. The long underused PSP is making its exit as Sony prepares to usher in the Vita, and the Nintendo 3DS debuted to much disappointment and disapproval. The past year has been a turbulent one for the handhelds, but not altogether fruitless. Check out <a title="top five psp games 2011" href="http://www.gamezone.com/editorials/top-five-psp-games-of-2011">the best PSP</a> and <a title="top five 3ds games 2011" href="http://www.gamezone.com/editorials/top-five-3ds-games-of-2011">3DS games</a> of 2011.</p>
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		<title>More on Fate/Extra, plus Super Mario 3D Land and Batman: Noel</title>
		<link>http://whatistechnoagain.com/gaming/more-on-fateextra-plus-super-mario-3d-land-and-batman-noel/</link>
		<comments>http://whatistechnoagain.com/gaming/more-on-fateextra-plus-super-mario-3d-land-and-batman-noel/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 03:50:48 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Comics/Manga]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[Impulse Creations]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Batman: Noel]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[Fate/Extra]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Super Mario 3D Land]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=4940</guid>
		<description><![CDATA[Here are three articles of mine that went live over the weekend: First, some extra thoughts on Fate/Extra and improving rock-paper-scissors combat. Next, five reasons to invest in Super Mario 3D Land. And finally, my interview with Lee Bermejo on Batman: Noel.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4945" title="Five Reasons to Get Excited for Super Mario 3D Land" src="http://whatistechnoagain.com/wp-content/uploads/2011/11/supermario3d.jpg" alt="" width="600" height="207" /></p>
<p>Here are three articles of mine that went live over the weekend:</p>
<p>First, some extra thoughts on <em>Fate/Extra</em> and <a href="http://www.gamezone.com/editorials/improving-rock-paper-scissors-based-gameplay">improving rock-paper-scissors combat</a>.</p>
<p>Next, five reasons to invest in <a href="http://www.gamezone.com/editorials/five-reasons-to-get-excited-for-super-mario-3d-land"><em>Super Mario 3D Land</em></a>.</p>
<p>And finally, my <a href="http://www.impulsecreations.net/forums/showthread.php?p=14051#post14051">interview with Lee Bermejo on <em>Batman: Noel</em></a>.</p>
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		<title>Fate/Extra review</title>
		<link>http://whatistechnoagain.com/gaming/fateextra-review/</link>
		<comments>http://whatistechnoagain.com/gaming/fateextra-review/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 16:24:40 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[GameZone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Aksys Games]]></category>
		<category><![CDATA[Fate/Extra]]></category>
		<category><![CDATA[Image Epoch]]></category>
		<category><![CDATA[Marvelous Entertainment]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Type-Moon]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=4914</guid>
		<description><![CDATA[Need an excuse to keep your PSP charged? Try Fate/Extra. It&#8217;s not perfect, as you&#8217;ll learn in my review, but it is a unique and entertaining RPG.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamezone.com/reviews/fate-extra-review"><img class="aligncenter" title="Fate/Extra Review" src="http://download.gamezone.com/uploads/image/data/871114/fate_extra_feat.jpg" alt="fate extra" width="534" height="184" /></a></p>
<p>Need an excuse to keep your PSP charged? <a href="http://www.gamezone.com/reviews/fate-extra-review">Try <em>Fate/Extra</em></a>. It&#8217;s not perfect, as you&#8217;ll learn in my review, but it is a unique and entertaining RPG.</p>
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		<title>PS3 Review: Prince of Persia: The Forgotten Sands</title>
		<link>http://whatistechnoagain.com/gaming/ps3-review-prince-of-persia-the-forgotten-sands/</link>
		<comments>http://whatistechnoagain.com/gaming/ps3-review-prince-of-persia-the-forgotten-sands/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 05:27:06 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[The Forgotten Sands]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=3325</guid>
		<description><![CDATA[Ubisoft backtracks to a prettier prince with the prequel to Warrior Within. The sands make a comeback, along with a female sidekick, a common move for the Prince of Persia series. As the Prince and his brother Malik break an ancient seal, they release King Solomon&#8217;s sacred army, a misnomer. These skeletal and armor-plated fiends [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3326" title="PS3 Review: Prince of Persia: The Forgotten Sands" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/game-review-popforgotten.jpg" alt="" width="500" height="160" /></p>
<p>Ubisoft backtracks to a prettier prince with the prequel to <em>Warrior Within</em>. The sands make a comeback, along with a female sidekick, a common move for the <em>Prince of Persia</em> series. As the Prince and his brother Malik break an ancient seal, they release King Solomon&#8217;s sacred army, a misnomer. These skeletal and armor-plated fiends operate under an evil spell that threatens to cover the world with a sandstorm. With the help of a magical Djinn named Razia, the Prince wields the elements of water, wind, fire, and ice as his only hope against the power-hungry Ratash.</p>
<p><em>The Forgotten Sands</em> sits more comfortably among earlier <em>PoP</em> games like <em>Sands of Time</em> than the recent experimental ones, such as the cel-shaded remake that, as gorgeous to view as it was, made a lot of players grumpy (who wouldn&#8217;t be after that cakewalk and story ending?). This run-around takes a step down in graphics, but it does construct a stable balance between traversing obstacle courses of spikes and whirly gigs and engaging in combat. Players can rewind time as usual, but what makes this edition unique is how it challenges gamers to mix environmental and water manipulation and aerial boosts on command. Thanks to Razia, the Prince can solidify water and interact with it like he would a wall or beam. Timing is key, camera clues are vital, and specialized aerial jumps and area restoration add an extra edge to the gameplay. A few instances will leave players exasperated with buggy missteps, but for the most part, the Prince follows orders (nudge, nudge).</p>
<p><img class="aligncenter size-full wp-image-3334" title="PoP: The Forgotten Sands" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/pop-screen.jpg" alt="" width="480" height="270" /></p>
<p>The game quickly immerses players by introducing various fighting methods and enemy types. The selectable upgrade system, based on experience points gained in battle, enhances combat and allows for a better grip on health and magic (longer water and time control, more powerful elemental attacks, etc.). Over the course of the game, these upgrades feel as unnecessary as opponents are redundant. The Prince swings a mean sword, and it does the job right.</p>
<p>A little more dedication to the adventure could have saved players from occasional boredom. Scattered throughout the palace, the blue sarcophagi that award bonus XP act as the sole incentive for careful exploration. <em>Forgotten Sands</em> falls into fits of uninspired gameplay, only to pick up its pace and then lapse into a creative coma again. While the narrative blows over more like an bothersome breeze than a strong sandstorm, at least the vigorous final boss fight justifies the investment.</p>
<p><em>The Forgotten Sands</em> isn&#8217;t altogether unwelcome, but it does little to earn a valuable place as a member of the<em> Prince of Persia</em> series. <strong>7/10</strong></p>
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		<title>More Knights in the Nightmare</title>
		<link>http://whatistechnoagain.com/gaming/more-knights-in-the-nightmare/</link>
		<comments>http://whatistechnoagain.com/gaming/more-knights-in-the-nightmare/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 01:44:11 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Knights of the Nightmare]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=3273</guid>
		<description><![CDATA[Atlus uploaded more screens today for their PSP version of Knights in the Nightmare (coming November 8). Check &#8216;em out below. I previewed the game about a month ago, and hope to get my hands on the finished product soon.]]></description>
			<content:encoded><![CDATA[<p>Atlus uploaded more screens today for their PSP version of <em>Knights in the Nightmare</em> (coming November 8). Check &#8216;em out below.</p>
<p>I previewed the game <a href="http://www.onemetal.com/2010/08/25/preview-knights-in-the-nightmare/">about a month ago</a>, and hope to get my hands on the finished product soon.</p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_16.bmp"><img class="size-full wp-image-3274 aligncenter" title="kitnpsp_screens_16" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_16.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_16.bmp"></a><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_17.bmp"><img class="size-full wp-image-3275 aligncenter" title="kitnpsp_screens_17" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_17.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_18.bmp"><img class="size-full wp-image-3276 aligncenter" title="kitnpsp_screens_18" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_18.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_19.bmp"><img class="size-full wp-image-3277 aligncenter" title="kitnpsp_screens_19" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_19.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_20.bmp"><img class="aligncenter size-full wp-image-3279" title="kitnpsp_screens_20" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_20.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_21.bmp"><img class="aligncenter size-full wp-image-3281" title="kitnpsp_screens_21" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_21.bmp" alt="" width="336" height="190" /></a></p>
<p style="text-align: center;"><a href="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_34.bmp"><img class="aligncenter size-full wp-image-3282" title="kitnpsp_screens_34" src="http://whatistechnoagain.com/wp-content/uploads/2010/10/kitnpsp_screens_34.bmp" alt="" width="336" height="190" /></a></p>
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		<title>Preview: Knights in the Nightmare</title>
		<link>http://whatistechnoagain.com/gaming/preview-knights-in-the-nightmare/</link>
		<comments>http://whatistechnoagain.com/gaming/preview-knights-in-the-nightmare/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 16:56:31 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[OneMetal]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Knights in the Nightmare]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Yukio Takats]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=3182</guid>
		<description><![CDATA[Yesterday I attended a demo for the upcoming PSP edition of Knights in the Nightmare. For those who have played the game on the DS, Atlus is tweaking a few key details that might have given you a headache before. Even I&#8217;m excited for this tactical RPG/bullet hell mania title, which hits stores October 19. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.onemetal.com/2010/08/25/preview-knights-in-the-nightmare/"><img class="aligncenter size-full wp-image-3190" title="Preview: Knights of the Nightmare" src="http://whatistechnoagain.com/wp-content/uploads/2010/08/kitn-550.jpg" alt="" width="495" height="270" /></a></p>
<p>Yesterday I attended a demo for the upcoming PSP edition of <em>Knights in the Nightmare</em>. For those who have played the game on the DS, Atlus is tweaking a few key details that might have given you a headache before. Even I&#8217;m excited for this tactical RPG/bullet hell mania title, which hits stores October 19.</p>
<p>Check out my full preview at <a href="http://www.onemetal.com/2010/08/25/preview-knights-in-the-nightmare/">OneMetal</a>.</p>
<blockquote><p>Knights in the Nightmare, the tactical RPG that advertises  “Bullet-hell heaven in the palm of your hand,” crashes onto the PSP this  October. Atlus is adapting the Nintendo DS original that broke fingers  and throbbed heads with its complicated and super real-time insanity  into a much more user-friendly format. After sitting in on the latest  demonstration, we at OneMetal have your inside scoop on both the story  and fast-paced gameplay action.</p>
<p>During the demo, the good folks at Atlus stressed two main aspects of  the Sting Entertainment-developed game: story and battles. A good chunk  of our time was spent examining the actual battles and the renovated  tutorial features, so let’s first breeze over the story highlights that  will interest both new and old players.</p></blockquote>
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		<title>Reaper Pops Some Eyes</title>
		<link>http://whatistechnoagain.com/gaming/reaper-pops-some-eyes/</link>
		<comments>http://whatistechnoagain.com/gaming/reaper-pops-some-eyes/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 04:34:08 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Fried Green Apps]]></category>
		<category><![CDATA[Luc Bernard]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Reaper]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=2913</guid>
		<description><![CDATA[Death has always had such a dreary sense of humor &#8230; until now, that is. Reaper sports a fashionable wardrobe&#8212;the projected 2011 PSP game, that is, not the Grim guy. I have no beef with him as long as he keeps his distance for a good, healthy while. Some of the rich, eye-popping images developer [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-2915" title="Reaper" src="http://whatistechnoagain.com/wp-content/uploads/2010/07/reaper3.jpg" alt="" width="450" height="255" /></p>
<p>Death has always had such a dreary sense of humor &#8230; until now, that is.  <em>Reaper</em> sports a fashionable wardrobe&#8212;the projected 2011 PSP game, that is, not  the Grim guy. I have no beef with him as long as he keeps his distance for a  good, healthy while.</p>
<p>Some of the rich, eye-popping images developer Fried Green Apps (clever) has put out for the  &#8220;action platformer&#8221; even look a bit scandalous. Luc Bernard (Mecho Wars,  <em>Eternity&#8217;s Child</em>) will be providing story and art direction.</p>
<p>Who says games can&#8217;t be art? Any first, erm, last thoughts?</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2916" title="Reaper " src="http://whatistechnoagain.com/wp-content/uploads/2010/07/reaper2.jpg" alt="" width="400" height="226" /></p>
<p>More screens at <a href="http://kotaku.com/5583052/death-sure-is-pretty-on-the-psp/gallery/">Kotaku</a>. Info from <a href="http://psp.ign.com/articles/110/1104780p1.html">IGN</a>.</p>
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		<title>PSP Review: Silent Hill: Shattered Memories</title>
		<link>http://whatistechnoagain.com/gaming/psp-review-silent-hill-shattered-memories/</link>
		<comments>http://whatistechnoagain.com/gaming/psp-review-silent-hill-shattered-memories/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 17:46:37 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[OneMetal]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Climax Group]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Shattered Memories]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://whatistechnoagain.com/?p=2276</guid>
		<description><![CDATA[Hooray! It&#8217;s been half a year since my demo and Konami interview at San Diego Comic-Con, but I finally sat down to play Shattered Memories. So &#8230; did I enjoy it? Well, that&#8217;s a tricky number. The game is quite a mixed bag of good and bad, but ultimately one lone feature redeemed the entire [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onemetal.com/2010/02/11/silent-hill-shattered-memories/"><img class="aligncenter size-full wp-image-2290" title="Silent Hill: Shattered Memories" src="http://whatistechnoagain.com/wp-content/uploads/2010/02/gamereviews-shatteredmem.jpg" alt="" width="550" height="219" /></a></p>
<p>Hooray! It&#8217;s been half a year since my demo and Konami interview at San Diego Comic-Con, but I finally sat down to play <em>Shattered Memories</em>. So &#8230; did I enjoy it? Well, that&#8217;s a tricky number. The game is quite a mixed bag of good and bad, but ultimately one lone feature redeemed the entire game for me. Find out what over at <a href="http://www.onemetal.com/2010/02/11/silent-hill-shattered-memories/">OneMetal</a>.</p>
<blockquote><p>Silent Hill has dramatically evolved since the original game, presently a decade behind us. Now Shattered Memories lifts the ashes and exchanges the rust-colored decor for a colder touch. Put down the chainsaw and stop running—the latest installment dares you to revisit the classic town and remember everything you, and Harry Mason, tried to forget.</p>
<p>Shattered Memories logs a relatively short length, and the gameplay and story elements are profoundly redesigned. In fact, fans will recognize the changes before they even start pressing buttons. The game invents more personality for characters, polishes familiar locations with fresh attributes, and incorporates the depth absent in the first run-around. Borrowing the first-person technique utilized in The Room, the psychologist sessions allow the game to profile you by translating various exercises, like coloring a picture or answering intimate questions, into Harry’s adventure. The characters and locations might remain, but this isn’t the game you remember. Shattered Memories molds to your unique personality and develops a new and engaging spin on an old story.</p></blockquote>
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		<title>Silent Hill: A Decade of Nightmares</title>
		<link>http://whatistechnoagain.com/gaming/silent-hill-a-decade-of-nightmares/</link>
		<comments>http://whatistechnoagain.com/gaming/silent-hill-a-decade-of-nightmares/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 16:54:16 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[OneMetal]]></category>
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		<category><![CDATA[Climax Group]]></category>
		<category><![CDATA[Double Helix Games]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation]]></category>
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		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Team Silent]]></category>

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		<description><![CDATA[I&#8217;ve been meaning to catalog the full Silent Hill history for awhile, but now couldn&#8217;t be a more perfect time. Unless I&#8217;m screwing up the math (which is possible, trust me), then January 2010 marks the full ten-year anniversary of the survival horror series. What better way to celebrate than to take a look back [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.onemetal.com/2010/01/14/silent-hill-a-decade-of-nightmares/"><img class="aligncenter size-full wp-image-2054" title="Silent Hill: A Decade of Nightmares" src="http://whatistechnoagain.com/wp-content/uploads/2010/01/onemetal-shfeature.png" alt="" width="495" height="270" /></a></p>
<p>I&#8217;ve been meaning to catalog <a href="http://www.onemetal.com/2010/01/14/silent-hill-a-decade-of-nightmares/">the full </a><em><a href="http://www.onemetal.com/2010/01/14/silent-hill-a-decade-of-nightmares/">Silent Hill</a></em><a href="http://www.onemetal.com/2010/01/14/silent-hill-a-decade-of-nightmares/"> history</a> for awhile, but now couldn&#8217;t be a more perfect time. Unless I&#8217;m screwing up the math (which is possible, trust me), then January 2010 marks the full ten-year anniversary of the survival horror series. What better way to celebrate than to take a look back on the years with all their missteps and achievements? &#8230; Okay, well, I guess we could all dress up as the crazy gang of monsters and characters and put on a performance enacting famous scenes from the video games in a thematic party, but maybe that&#8217;s a little much. Eh, there would be punch, though.</p>
<p>Who&#8217;s your favorite <em>Silent Hill </em>individual?</p>
<blockquote><p>For the last ten years since its 1999 debut, the Silent Hill video games have launched gamers into the heart of a macabre town crawling with unearthly creatures, cult secrets, and enough horrid psychological chicanery to justify a happily executed lobotomy. Despite the series’ notable footprint on the surface of the survival horror expanse, each installment bears its respective weight in flaws as terrifying as its disgusting creatures and unsettling music. So what makes Silent Hill unique and massively popular among horror addicts? Here’s a rundown of the Silent Hill landmarks that established the series and an envisioning of what fans can expect in the years to come. Feel free to add your own tribute in the comments below!</p></blockquote>
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		<title>PSP Review: PaRappa the Rapper</title>
		<link>http://whatistechnoagain.com/gaming/psp-review-parappa-the-rapper/</link>
		<comments>http://whatistechnoagain.com/gaming/psp-review-parappa-the-rapper/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 22:08:51 +0000</pubDate>
		<dc:creator>WITA</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nana-OnSha]]></category>
		<category><![CDATA[PaRappa the Rapper]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>

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		<description><![CDATA[I still remember the first time I ever played PaRappa the Rapper. No, it wasn&#8217;t a bright, sunny day. The birds weren&#8217;t singing some cliche tune, and everything wasn&#8217;t as right as rain. The shining debut went down in my musty basement, with the sun peeking through the window just enough to highlight the immeasurable [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1805" title="PSP Review: PaRappa the Rapper" src="http://whatistechnoagain.com/wp-content/uploads/2009/12/parappa-banner.jpg" alt="PSP Review: PaRappa the Rapper" width="500" height="160" /></p>
<p>I still remember the first time I ever played <em>PaRappa the Rapper</em>. No, it wasn&#8217;t a bright, sunny day. The birds weren&#8217;t singing some cliche tune, and everything wasn&#8217;t as right as rain. The shining debut went down in my musty basement, with the sun peeking through the window just enough to highlight the immeasurable dust entering my lungs and coating them with a grimy layer. I had just received a console I could finally call my own, and there I was, fiddling with the demo disc while I took a break from my beloved <em>Crash Bandicoot 2</em>. I was a kid, and back then my family didn&#8217;t have money shooting out of our ears in puffs of green joy, so a lot of times I ended up replaying old games just for kicks or pouring countless hours into nailing that 100% score.</p>
<p>So amongst the stingy offerings of the glitchy <em>Croc</em> and frustrating <em>Intelligent Cube</em>, I happened upon a rapping dog and his odorous teacher, Chop Chop Master Onion. The point was &#8230; well, actually, I had no idea what the point was, but I did understand the concept. Master Onion would rap catchy lyrics, and it was PaRappa&#8217;s job to follow suit with even more U rappin&#8217; style. Despite such a simple task, what made the game a worthy pursuit was the unstated knack for rhythm the player had to bring to the chopping board. The fun beat, eccentric characters, and frivolous lyrics kept me coming back for more, but the demo only allowed me a taste of the wonders <em>PaRappa</em> held in store.</p>
<p><img class="aligncenter size-full wp-image-1807" title="PaRappa 1" src="http://whatistechnoagain.com/wp-content/uploads/2009/12/parappa2.jpg" alt="PaRappa 1" width="400" height="264" /></p>
<p>It&#8217;s just strange to think it took me ten years of humming the anthropomorphic Onion-led tune before I ever revisited what had in my absence become a rhythm classic that not only mixed whimsical lyrics, but 2D and 3D environments, as well.</p>
<p>In 2006, <em>PaRappa the Rapper</em> hit the PlayStation Portable in honor of the game&#8217;s tenth anniversary. While the elements of the original remain the same (for better or worse), the newer version packs an ad-hoc mode, letting up to four players jam to all six songs and the downloadable remixes of the compilation.</p>
<p>Bearing a farcical story that challenges PaRappa to champion the heart of his crush, Sunny Funny, the game awards the player with the guidance of instructors like Mooselini, Prince Fleaswallow, Cheap Cheap the Cooking Chicken, and MC King Kong Mushi. Each personage helps PaRappa move another step closer to impressing Sunny Funny&#8212;whether that means taking driving lessons from a rapping moose or grooving to a slow beat alongside a mellow frog.</p>
<p><em>PaRappa</em> doesn&#8217;t arrive on the scene without a few flaws here and there. Though charming, the plot demands a lot of lenience&#8212;not only with its silly quality, but with its dominating presence of cut-scenes. The game is short and sweet, and the meter lacks a rock-hard formula. Either way, it&#8217;s hard not to fall in love with the unconventional and just plain weird <em>PaRappa the Rapper</em>, and fifteen dollars redeems a lot in gaming pleasure.</p>
<p><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="PaRappa 2" src="http://whatistechnoagain.com/wp-content/uploads/2009/12/parappa.jpg" alt="PaRappa 2" width="400" height="227" /></p>
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