What Is Techno Again?

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Posts Tagged ‘PSP’

Published: Friday, December 30th, 2011

Top PSP and 3DS games of 2011

Besides being handhelds, the PSP and 3DS have one other big thing in common: Neither system is doing so hot. The long underused PSP is making its exit as Sony prepares to usher in the Vita, and the Nintendo 3DS debuted to much disappointment and disapproval. The past year has been a turbulent one for the handhelds, but not altogether fruitless. Check out the best PSP and 3DS games of 2011.

Published: Monday, November 14th, 2011

More on Fate/Extra, plus Super Mario 3D Land and Batman: Noel

Here are three articles of mine that went live over the weekend:

First, some extra thoughts on Fate/Extra and improving rock-paper-scissors combat.

Next, five reasons to invest in Super Mario 3D Land.

And finally, my interview with Lee Bermejo on Batman: Noel.

Published: Wednesday, November 2nd, 2011

Fate/Extra review

fate extra

Need an excuse to keep your PSP charged? Try Fate/Extra. It’s not perfect, as you’ll learn in my review, but it is a unique and entertaining RPG.

Published: Monday, October 18th, 2010

PS3 Review: Prince of Persia: The Forgotten Sands

Ubisoft backtracks to a prettier prince with the prequel to Warrior Within. The sands make a comeback, along with a female sidekick, a common move for the Prince of Persia series. As the Prince and his brother Malik break an ancient seal, they release King Solomon’s sacred army, a misnomer. These skeletal and armor-plated fiends operate under an evil spell that threatens to cover the world with a sandstorm. With the help of a magical Djinn named Razia, the Prince wields the elements of water, wind, fire, and ice as his only hope against the power-hungry Ratash.

The Forgotten Sands sits more comfortably among earlier PoP games like Sands of Time than the recent experimental ones, such as the cel-shaded remake that, as gorgeous to view as it was, made a lot of players grumpy (who wouldn’t be after that cakewalk and story ending?). This run-around takes a step down in graphics, but it does construct a stable balance between traversing obstacle courses of spikes and whirly gigs and engaging in combat. Players can rewind time as usual, but what makes this edition unique is how it challenges gamers to mix environmental and water manipulation and aerial boosts on command. Thanks to Razia, the Prince can solidify water and interact with it like he would a wall or beam. Timing is key, camera clues are vital, and specialized aerial jumps and area restoration add an extra edge to the gameplay. A few instances will leave players exasperated with buggy missteps, but for the most part, the Prince follows orders (nudge, nudge).

The game quickly immerses players by introducing various fighting methods and enemy types. The selectable upgrade system, based on experience points gained in battle, enhances combat and allows for a better grip on health and magic (longer water and time control, more powerful elemental attacks, etc.). Over the course of the game, these upgrades feel as unnecessary as opponents are redundant. The Prince swings a mean sword, and it does the job right.

A little more dedication to the adventure could have saved players from occasional boredom. Scattered throughout the palace, the blue sarcophagi that award bonus XP act as the sole incentive for careful exploration. Forgotten Sands falls into fits of uninspired gameplay, only to pick up its pace and then lapse into a creative coma again. While the narrative blows over more like an bothersome breeze than a strong sandstorm, at least the vigorous final boss fight justifies the investment.

The Forgotten Sands isn’t altogether unwelcome, but it does little to earn a valuable place as a member of the Prince of Persia series. 7/10

Published: Monday, October 4th, 2010

More Knights in the Nightmare

Atlus uploaded more screens today for their PSP version of Knights in the Nightmare (coming November 8). Check ‘em out below.

I previewed the game about a month ago, and hope to get my hands on the finished product soon.

Published: Wednesday, August 25th, 2010

Preview: Knights in the Nightmare

Yesterday I attended a demo for the upcoming PSP edition of Knights in the Nightmare. For those who have played the game on the DS, Atlus is tweaking a few key details that might have given you a headache before. Even I’m excited for this tactical RPG/bullet hell mania title, which hits stores October 19.

Check out my full preview at OneMetal.

Knights in the Nightmare, the tactical RPG that advertises “Bullet-hell heaven in the palm of your hand,” crashes onto the PSP this October. Atlus is adapting the Nintendo DS original that broke fingers and throbbed heads with its complicated and super real-time insanity into a much more user-friendly format. After sitting in on the latest demonstration, we at OneMetal have your inside scoop on both the story and fast-paced gameplay action.

During the demo, the good folks at Atlus stressed two main aspects of the Sting Entertainment-developed game: story and battles. A good chunk of our time was spent examining the actual battles and the renovated tutorial features, so let’s first breeze over the story highlights that will interest both new and old players.

Published: Saturday, July 10th, 2010

Reaper Pops Some Eyes

Death has always had such a dreary sense of humor … until now, that is. Reaper sports a fashionable wardrobe—the projected 2011 PSP game, that is, not the Grim guy. I have no beef with him as long as he keeps his distance for a good, healthy while.

Some of the rich, eye-popping images developer Fried Green Apps (clever) has put out for the “action platformer” even look a bit scandalous. Luc Bernard (Mecho Wars, Eternity’s Child) will be providing story and art direction.

Who says games can’t be art? Any first, erm, last thoughts?

More screens at Kotaku. Info from IGN.

Published: Saturday, February 13th, 2010

PSP Review: Silent Hill: Shattered Memories

Hooray! It’s been half a year since my demo and Konami interview at San Diego Comic-Con, but I finally sat down to play Shattered Memories. So … did I enjoy it? Well, that’s a tricky number. The game is quite a mixed bag of good and bad, but ultimately one lone feature redeemed the entire game for me. Find out what over at OneMetal.

Silent Hill has dramatically evolved since the original game, presently a decade behind us. Now Shattered Memories lifts the ashes and exchanges the rust-colored decor for a colder touch. Put down the chainsaw and stop running—the latest installment dares you to revisit the classic town and remember everything you, and Harry Mason, tried to forget.

Shattered Memories logs a relatively short length, and the gameplay and story elements are profoundly redesigned. In fact, fans will recognize the changes before they even start pressing buttons. The game invents more personality for characters, polishes familiar locations with fresh attributes, and incorporates the depth absent in the first run-around. Borrowing the first-person technique utilized in The Room, the psychologist sessions allow the game to profile you by translating various exercises, like coloring a picture or answering intimate questions, into Harry’s adventure. The characters and locations might remain, but this isn’t the game you remember. Shattered Memories molds to your unique personality and develops a new and engaging spin on an old story.