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Posts Tagged ‘PlayStation’

Published: Thursday, July 15th, 2010

PS1 Review: Threads of Fate

In a world where aeons (err, [relics]) hold unimaginable power, a spoiled princess with a phobia of pumpkins and itch for world domination and a humble shape-shifter with modest intentions meet in a bumbling little town. As they race for Valen’s relic, the ultimate aeon, the two magically bestowed adventurers pummel thievish pirates, explore ancient ruins, and best a mighty dragon. Wrap two stories, one lighthearted and the other redemptive, in one action RPG/platformer, and Threads of Fate is born.

Japan recognizes Square’s sorely underplayed creation (released here in 2000) as Dewprism, a game drizzled with role-playing elements and rife with personality. Clocking in at around fifteen hours, Threads of Fate engages players in a satisfying romp through dungeons and other fantasy locales. After choosing between the magician-in-training Mint and Rue, a mysterious and driven young man, players arrive at the central hub of Carona, and from there embark on a linear path rich with humor.

Although Mint develops her magical prowess along the way, Rue can transform into the monsters he encounters. Simplistic, non-obtrusive puzzles guarding rare treasure, the heroes must implement a different approach to overcome the challenges embedded within the picturesque environments. Indeed, the graphics have lasted well past their shelf life. Vibrant colors fill the screen, and catchy music adds a fun flair.

Since Mint and Rue can take a generous amount of damage before calling it quits, the game’s design adapts quite flexibly to the player’s skill level, the battle system ensuring that players build their stats without grinding. For perfectionists, extra opportunities periodically surface to boost core stats.

While the manageable but limited number of areas, side quests, and characters creates a wholesome and easygoing mini RPG, the world ends up restricted with little reason to revisit places besides collecting a missed item or two. Although magic is intuitive, players will be hard-pressed to exploit the variety available. With the exception of the aforementioned in-game puzzles, enemies have relatively non-specific weaknesses, so magic goes to waste.

Any head-scratching moments that crop up subside quickly, but one wonders whether this is due to the tight world. For such a small town, Carona poorly utilizes its services: The tavern, church, and Hobbs’ shop justify a stark handful of visits combined, Marco’s shop is always understocked, and the rare item buyers curiously disappear when they’re most needed. With a short list of areas to investigate, players won’t be stuck for long.

Though streamlined and entertaining at first, eventually the story and dialogue begin to drag, restating the same old ideas. Nonetheless, the dynamic aned quirky characters interact wonderfully, every scene comes to life, and the consistently interesting bosses fight fair. Two quests means at least a moderate replay level, but with this game’s charm, you’ll want to bash pumpkins and play with cute Poppul Purrels all day long. 8/10

Published: Saturday, June 12th, 2010

Spawn Kill Favorites: Resident Evil 2

“Ada, wait!” Before las Plagas, there were zombies. Ankle-dragging, brain-hungry zombies, the undead who waited behind corners and inside lockers, hoping an unlucky S.T.A.R.S. member or even some exhausted shop owner with a shotgun would walk straight into their open arms. Hey, it happens. Resident Evil 2 is proof.

When it comes to horror video games, Resident Evil tops the chart, nails the head shots, and splatters the screen with blood and gore. Although the popular series changed its mainstream viral formula with the “action horror” award-winner Resident Evil 4, fans still consider the second game a hot favorite. Leon S. Kennedy may be a teenage girl’s knight in zombie gut-stained armor now, but he wasn’t always such a looker who rolled with Umbrella’s punches as slickly as the bad puns and bingo jokes. Once upon a time in Raccoon City, he was a rookie cop whose first day on the job ended in city-wide decimation. He slogged through grimy sewers, followed a corporation’s blood trail, befriended Redfield’s sister … and fell for one dangerous lady in red.

Interested in the full retro review? Click here and read it on Spawn Kill.

Published: Monday, February 8th, 2010

Spawn Kill Favorites: Silent Hill

Oh, Silent Hill, how I adore you. Thanks to the PlayStation Network’s inclusion, I recently revisited the PSOne classic on my PSP. So despite the voice-acting that makes soap operas sound like Shakespearian language, what distinguishes Harry Mason’s experience and keeps the aging title memorable? Find out at Spawn Kill.

One decade ago, Konami left a neoteric imprint on the survival horror genre with Silent Hill, a video game that would inspire a number of future titles, a movie, and several books and comics. But Harry Mason’s investigation into the fog-covered town and its strange occurrences accomplished more than just a household name among the likes ofResident Evil. The heart-pounding adrenaline rush introduced gamers to a nightmare founded on psychological Japanese horror and an equally unnerving musical score by composer Akira Yamaoka.

Published: Thursday, January 14th, 2010

Silent Hill: A Decade of Nightmares

I’ve been meaning to catalog the full Silent Hill history for awhile, but now couldn’t be a more perfect time. Unless I’m screwing up the math (which is possible, trust me), then January 2010 marks the full ten-year anniversary of the survival horror series. What better way to celebrate than to take a look back on the years with all their missteps and achievements? … Okay, well, I guess we could all dress up as the crazy gang of monsters and characters and put on a performance enacting famous scenes from the video games in a thematic party, but maybe that’s a little much. Eh, there would be punch, though.

Who’s your favorite Silent Hill individual?

For the last ten years since its 1999 debut, the Silent Hill video games have launched gamers into the heart of a macabre town crawling with unearthly creatures, cult secrets, and enough horrid psychological chicanery to justify a happily executed lobotomy. Despite the series’ notable footprint on the surface of the survival horror expanse, each installment bears its respective weight in flaws as terrifying as its disgusting creatures and unsettling music. So what makes Silent Hill unique and massively popular among horror addicts? Here’s a rundown of the Silent Hill landmarks that established the series and an envisioning of what fans can expect in the years to come. Feel free to add your own tribute in the comments below!

Published: Friday, November 20th, 2009

Holiday Gaming

Holiday Gaming: The Biggest December Landmarks of the 21st Century

The holidays are almost upon us, which means sooner or later we procrastinators really need to start, you know, shopping and stuff. December is always a wonderful time of year for gamers—sure, November starts the race … especially on Black Friday … but the real joy comes in the first real snow-flying month (unless you live in California … jerk).

In celebration of our favorite time of year, I thought it would be interesting to take a look back at December sales and landmark events in the past seven years—that’s the entire 21st-century thus far according to the good ol’ Gregorian calendar. So sit back and read on, and I hope you enjoy. :) The full feature is up at RadNerd, but here’s a brief preview:

Developers, publishers, and gamers put down their controllers and join hands for that special time of the year when they break fingers and rush out in a mad stampede to buy the latest and greatest of the tie-breaking holiday season. The winter holidays are as big and influential for the gaming industry as summer is for popcorn movies, and this season will fall in line just like a pixel-decorated, shining … okay, insert your own politically correct object here. Let’s just say Charlie Brown would weep with joy and throw that stick figure excuse for an ornament-hanger in the trash with all the annually recycled wrapping paper. Here are the top December games of the last seven years—because 2000 doesn’t technically count (and no one loves it).

2001

One year in and the holiday season has a bundle of soon-to-be favorites to offer gamers in exchange for their merry good cheer. Of course, it was also a year of new tidings: the Game Boy Advance, Nintendo GameCube, and Xbox entered the popularly dubbed console war.

PS: I hope you like the banner.

Published: Monday, August 24th, 2009

Sounds of Nostalgia: Legend of Legaia

Sounds of Nostalgia

Do we need an excuse to play old games? Hell no! But sometimes music from OSTs can inspire us to try new ones or revisit past loves like dirty, secret affairs.

Before Sounds of Nostalgia ends on an indeterminate hiatus, I thought it would be best to leave things on a carefully chosen note. This time, I’m highlighting one of my favorite games of all time—and one that’s underrated at that—Legend of Legaia.

In the days when all I seemed to have a taste for were RPGs, Legend of Legaia made more than a passing blip on my radar. Its unique storyline captivated me, inspiring me to pour in hour upon hour of my time into the game, which follows a trio of very different heroes who are forced to band together to save the world from the dark grip of the monster-bathed Mist. From the enigma surrounding the story to its memorable characters, I was hooked—for better or worse. Legaia deserved the patience required to raise each party member’s levels, especially when gameplay became grueling during the bread-themed quest in Sol’s dizzying heights—filled with both entertainment and, on its lower levels, a gamble with death. Boss battles amounted to truly fearsome challenges (holy shit minotaur), and oftentimes I found myself running about areas like a chicken with my head cut off (or maybe just with a Chicken Guard) in the hope of gaining precious experience.

Despite the game’s labors, the thrill of seeing Juggernaut for the first time, hearing the energetic theme of Drake Kingdom, and kicking Songi’s ass is something I’ll never forget. No RPG has worked its way quite so deep under my skin before, and it earned every inch. What Legend of Legaia lacks in PS1 visuals and mercy for weak-hearted gamers, it makes up in a moving soundtrack and a fantastic, visceral adventure dripping with humor as well as heart-pounding moments. Most importantly, the game teaches the sometimes much forgotten value of what, “I just beat the damn game!” should mean to a gamer.

“Young Nobleman of the Mist” is one of the OST’s longer tracks, but “The Misty Nest” (Mist Generator theme) easily reigns as my favorite. After all, it was the only happy side to having to venture into one of those evil fortresses again.

Don’t forget those Doors of Light, and remember—say “no” to sequels, and no matter how hard you cuss at Songi, he’s not going anywhere for awhile. (Bastard.)

Legend of Legaia

Published: Monday, August 3rd, 2009

Sounds of Nostalgia: PaRappa the Rapper

Sounds of Nostalgia

Do we need an excuse to play old games? Hell no! But sometimes music from OSTs can inspire us to try new ones or revisit past loves like dirty, secret affairs.

How can I do Sounds of Nostalgia without taking the time to honor one of first games to truly launch music-based video games? Envision a 2D world where you’re a rapping dog who learns zen-esque, fighting-styled moves from an onion-headed guru, and you’ve stepped into PaRappa the Rapper (discounting its iffy, over-the-top weird sequel). Kick, punch, chop, jump, duck, and turn to the rhythm and u rappin’ COOL. So kick, punch—and remember, it’s all in the mind.

What are some of your favorite Sounds of Nostalgia?

PaRappa the Rapper