What Is Techno Again?

Where fiction collides.

Posts Tagged ‘Nintendo’

Published: Monday, August 9th, 2010

GameCube Review: Resident Evil

The first generation of Resident Evil helped pave the survival horror road, a genre dripping with dismembered limbs, peeling wallpaper, blood-ruined luxury carpets, and heaps of empty shotgun shells. As members of Raccoon City’s homegrown Special Tactics and Rescue Service (S.T.A.R.S.), Chris Redfield, Jill Valentine, and their surviving teammates escape the slobbering jaws of zombie dogs roaming the Arklay Mountains only to enter a reclusive mansion full of locked doors, instant death traps, and unsightly horrors. The original spawned numerous sequels and spin-offs, both successful and embarrassing, but the GameCube remake of the classic gem stands as one of gaming’s most well-aged, graphically gorgeous wonders. Zombies have never looked so good.

Directing their painstaking attention to finer details, the developers transform the cobwebbed nooks and crannies of the mansion/ultra super secret Umbrella lab into a decor more haunting and clever than before. The spooky atmosphere permeates throughout the mansion interior and the surrounding grounds as new puzzles replace weary ones, and undiscovered locations open their poorly oiled gates. The menus taking a hint from the later REs, maps color “unexplored” rooms, those that still harbor items or herbs, for determined perfectionists and confused stragglers alike. For unknown reasons, though, gamers are still forced to rely on their scrambled memories when determining which key goes to which random red door on their multi-story mansion map.

While the beret-wearing Jill and the slightly less muscular Chris sport a few new moves, including a 180-degree quick turn and fancy stairs running, like in the original, they approach movable objects with an overly sensitive grace. The steep difficulty curve between the initial two modes can intimidate first-timers, as well.

On the other hand, new defensive items make countering unwelcome ambushes a cinch, especially in tight hallways with lots of easily shattered windows. Even the undead receive a complimentary face-lift, bumping up the difficulty a notch or two. Various unlockables, such as costumes and different endings, boost the replay value, and savvy gamers will note the enhanced music and sound.

Although the altered puzzles and extra scares fit neatly into the original’s code of fear, most fall flat in comparison with parts left untouched. The game’s plot, for instance, has been reworked and expanded, and some of long-time fans’ favorite cheesy lines have been removed or somehow made sillier (in a bad way).

Better controls and breathtaking visuals certainly polish the original Resident Evil‘s sparkle, but the storyline, devoid of the humorous and garish flair that made the game endearing in the first place, is guaranteed to bore both veteran S.T.A.R.S. affiliates and newcomers. 9/10

Published: Thursday, February 25th, 2010

North America Sees Starry Skies This Summer

Sentinels of the Starry Skies, that is—as in Dragon Quest IX. Apparently the title scored four million copies sold in Japan, and now Nintendo means to introduce westerners to the Square-Enix game.

Square-Enix and Nintendo have built themselves a nice little raft comprised of those four million and are now floating out to sea together. Okay, maybe that was a little excessive, but you get my drift (literally). At the Summit in San Francisco yesterday Nintendo announced that it will be handling NA publishing duties for the DS game.

Despite the Alan Moore-esque metaphor, this sounds like cheery news to me granted the game doesn’t flop. I could use a Dragon Quest fix, even though I still can’t swallow my pride and accept that the series is now known around the globe as “Dragon Quest,” and not “Dragon Warrior.” What can I say? When it comes to RPGs, I’m a sucker for dragons and orbs (boooo crystals).

Are you holding your breath in excitement for Sentinels of the Starry Skies (which is a weird name if I ever heard one)?

[Konami]

Published: Friday, November 20th, 2009

Holiday Gaming

Holiday Gaming: The Biggest December Landmarks of the 21st Century

The holidays are almost upon us, which means sooner or later we procrastinators really need to start, you know, shopping and stuff. December is always a wonderful time of year for gamers—sure, November starts the race … especially on Black Friday … but the real joy comes in the first real snow-flying month (unless you live in California … jerk).

In celebration of our favorite time of year, I thought it would be interesting to take a look back at December sales and landmark events in the past seven years—that’s the entire 21st-century thus far according to the good ol’ Gregorian calendar. So sit back and read on, and I hope you enjoy. :) The full feature is up at RadNerd, but here’s a brief preview:

Developers, publishers, and gamers put down their controllers and join hands for that special time of the year when they break fingers and rush out in a mad stampede to buy the latest and greatest of the tie-breaking holiday season. The winter holidays are as big and influential for the gaming industry as summer is for popcorn movies, and this season will fall in line just like a pixel-decorated, shining … okay, insert your own politically correct object here. Let’s just say Charlie Brown would weep with joy and throw that stick figure excuse for an ornament-hanger in the trash with all the annually recycled wrapping paper. Here are the top December games of the last seven years—because 2000 doesn’t technically count (and no one loves it).

2001

One year in and the holiday season has a bundle of soon-to-be favorites to offer gamers in exchange for their merry good cheer. Of course, it was also a year of new tidings: the Game Boy Advance, Nintendo GameCube, and Xbox entered the popularly dubbed console war.

PS: I hope you like the banner.

Published: Monday, July 6th, 2009

Sounds of Nostalgia: Final Fantasy

Sounds of Nostalgia

Do we need an excuse to play old games? Hell no! But sometimes music from OSTs can inspire us to try new ones or revisit past loves like dirty, secret affairs.

Final Fantasy I is one of my favorite games. I still remember the days when I had no choice but to labor through the gruelingly slow and difficult NES version, only to cheer—fists high in the air in victory—when the classic was reborn on the GBA. I loathe FFII, but I’ve played FFI more times than I can remember.

It was difficult to choose one song to highlight out of the memorable FFI OST. So many of its songs, from the “Opening Theme” to “Victory!” have become a permanent and beloved part of Final Fantasy games. My personal favorites, like “Gurgu Volcano” and “Matoya’s Cave,” deserve attention, as well. But nothing quite says foreboding like “Floating Castle” does, so as one of the lesser known FF songs, I chose it to share with you.

Choose your party of prophesied Light Warriors—from Fighters to Mages to Black Belts—who will come to hold the four elemental orbs and save the world from, well, the wrath of time. As one of the best RPGs out there, the original Final Fantasy cemented the series that is still going strong today. From the princess-capturing, mythic Garland buds a vast adventure filled with witches, pirates, elves, monsters—and of course, the fabled airship. Final Fantasy taught us that Ogres carry ridiculous amounts of gold, that Chaos is a physical entity so frightening that the sight of it will make kids cry, and that bats go, “Kee kee!”

Remember: TCELES B HSUP

What are some of your favorite Sounds of Nostalgia?

(Note: I’ve featured the remastered soundtrack for your listening pleasure, but the original 8-bit OST can be found here.)

Final Fantasy