The Prince, Now Environmentally Savvy
Put those Jake Gyllenhaal posters away, my fellow Prince of Persia junkies. The upcoming Forgotten Sands, which fills in the seven-year blank between the first two main games, adds an elemental touch and promises to deliver more classic time slidey, puzzle solving, sword slashing goodness.

Everything's better with the undead. Everything.
Level design director Michael McIntyre reports that the new adventure will let gamers play in a time-manipulating sandbox more akin to The Sands of Time, a series highlight. When the Prince decides to pay his brother a visit, he discovers Malik’s city overrun by the sand fiends with whom he struck a deal. Since The Forgotten Sands emerges fresh out of The Sands of Time, players can rewind time in a cinch. When the Prince befriends a Djinn named Razia, she instills in him various elemental powers.
Puzzles and combat balance evenly for the most part, and as many as fifty enemies will bombard the hero simultaneously courtesy of the Anvil Engine (Assassin’s Creed II). McIntyre praises the new fighting style, which harnesses intense and flexible combat. He also explains, “The big mechanic here is to do your combos. But the combos don’t drive you in a straight line. It kind of feels like Sands of Time combat, but cranked up to eleven.”

I can smell the water already ... There's a hint of lemon.
The elemental powers intertwine with the Prince’s acrobatic feats, allowing the developers to establish brainteasing obstacles. For instance, the Prince can slow time to a standstill, solidifying water into a more performance-friendly implement. Eventually you’ll earn four core powers, which attach to the four trigger buttons. Dash combines air and fire, according to McIntyre: “It’s something you can quickly intuit as a player, but it opens up a lot of of possibilities.” Minor, customizable strengths, like the ability to summon mini tornadoes, can be purchased.
Another change includes the populace, who are no longer absent in a sense. Sand statue vignettes augment an otherwise linear story. “They breathe a lot into the world,” McIntyre commented. “It has that real Pompei vibe.”
Set for May on the PC, PlayStation 3, and Xbox 360 systems (a separate Wii game awaits on the sidelines), The Forgotten Sands makes a promising case for itself. For a more detailed look, visit Kotaku.com.

The only kind of timing I enjoy in video games: The not getting sawed in half kind.



