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Posts Tagged ‘Eidos Interactive’

Published: Tuesday, October 26th, 2010

PSN Review: Lara Croft and the Guardian of Light

Lara Croft returns, but this time she’s not raiding any tombs. Paired with a spear-chucking Mayan warrior named Totec, Lara must shoot her way to stopping Xolotl, an embittered god who’s broken free from the legendary mirror of smoke.

Finally, a next generation Croftian adventure that reminds me of why I adored the series to begin with—only Guardian of Light doesn’t bear the Tomb Raider namesake. Available on the PlayStation Network and Xbox Live Arcade, this downloadable title keeps the usual mechanics—shoot and jump and solve puzzles—and introduces a few new ones. Think of it as co-operative Tomb Raider on a smaller scale.

Of the fourteen levels, each one masters its creative potential. Gamers will face exciting and relatively glitch-free challenges in every arena and spider pit. Controls are tightly implemented, weapons practically fall into your lap, and enemies never bore, stomping onto the screen in hordes that can easily overpower negligent players. But for the vigilant archeologist, Guardian of Light rarely disappoints. Puzzles range from straightforward to brain-teasing, but unlike most Tomb Raider obstacles, these ones won’t induce a headache upon approach. The game plays fair.

Visually, the game looks amazing, rich in environmental detail and with careful design for bullet patterns and enemy rampages. Content-wise, the game delivers enough for two or three replays: point bonuses award extra weapons and the artifacts and relics that supplement them. Players can collect special red skulls and shiny gems that boost individual scores, but besides the constant friendly competition for points, the interaction between Lara and Totec constitutes most of the enjoyment. Overcoming traps or pitfalls by grappling Totec to safety, throwing spears for Lara to leap across, or tight-roping across the British bombshell’s rope makes excellent use of the moves at the characters’ disposal. Each encounter feels fresh and defined, and the game is packed with much-welcomed surprises.

The single-player campaign eliminates the obligation for Totec to assist, giving Lara everything she needs to complete an area by herself. Troublesome AI, begone. Of course, your partner’s removal also diminishes some otherwise complicated situations, so it’s up to players to choose which game mode will satisfy them more.

The music sticks to the standard Tomb Raider brand, and the story is cheesy fun, with Xolotl retreating at nearly every turn after a melodramatic speech about humans and the end of the world, but the gameplay definitely takes the gold in Lara Croft and the Guardian of Light. Crystal Dynamics, after years of frustration, pulls off a new and improved Tomb Raider property. If ditching the middleman name was the requisite, than bring on the new adventures of Lara Croft. 9/10

Published: Monday, February 1st, 2010

PS3 Review: Mini Ninjas

Appealing to the stealthy ninja wannabe in all of us, Mini Ninjas sculpts eye-popping animation, cutesy forest animals, and all-ages entertainment into one package. Of course, more cynical gamers know that flowery aesthetics don’t equate to full genius, and even the stealthiest of heroes can’t ensure a mighty punch. Well, rest assured, because Mini Ninjas infuses all of its ancient samurai muscle into a presentation as reliable as bamboo-chomping pandas … predictable, mind-numbing pandas.

Mini Ninjas markets as a game satisfying to both children and adults, and the influence leaves a clear trail throughout the game’s entirety. The difficulty setting can be adjusted with one quick trip to the options menu, and even your enviable Kuji magic integrates various hint methods for when you get stuck chasing fireflies and picking tiger lilies. Luckily, there’s a lot to admire about such a feel-good game that doesn’t hesitate to pull at the heartstrings. As you zip through mesmerizing, gorgeous painted environments, you’ll relax with soothing music one moment and then glide into unleashing your fearsome ninja moves the next. Along with the user-friendly controls and activity pallet, the result feels virtually therapeutic—certainly advantageous when you need to unwind after a long day.

Regardless of the many hints sprinkled about, Mini Ninjas shows you the courtesy of free-style gameplay. You follow a basically linear course, but gamers are encouraged to meddle with different scenario approaches and take-down methods. The six ninjas at your beck and call each bring a distinguished technique to the array of challenges, and some are better suited to the present situation than others. Everything stacks together neatly; each level’s finish totals your score of freed animals, compiled potion ingredients and scrolls, special gold tokens, and Jizo statues and allows you to replay sections at more convenient times. The weaponry and equipment at your disposal wield impressive versatility, as well. Your ninja hat, for example, acts as a boat, snow sled, and overall protection against flying arrows and falling debris.

But behind the smoke and mirrors parlor tricks essential to the ninja trade, a handful of flaws rear their ugly heads. Mini Ninjas strays from its own beaten path disappointingly little. Eventually you’ll tire from gathering dainty plants, decking silly mini (or in some cases, giant) enemies, and breaking probably expensive pots. The commonplace hunt-and-gather missions render the more carefully hidden treasures into cheap yard sale trinkets. When the game does veer towards something new, it either fails sorely or taunts you with a fresh taste of ephemeral action. The avalanche aka sledding sequence nudges excitement with a stick, but the technical frustration nips any possible thrills before they can flourish.

Mini Ninjas sustains quite a few odd yet minor bugs concerning maneuverability and functionality, including rotating your makeshift boat and aligning your character with the ropes spanning buildings. Plus, although enemies gradually advance in more ambitious and trying waves, you’ll practically be swimming in health and other replenishing items; even in the toughest battles, deaths are few and far between. Despite all that extra magic and commodity, your supposedly convenient Ki wheel never expands slot-wise, forcing you to rummage through your inventory menu instead.

Mini Ninjas delivers better as a rental: It has an innovative concept and inspiring visuals, but replay value and entertainment rewards simmer down after several hours. Character extras delightfully tell the ninjas’ origins, but the in-game storyline could have benefited from such charming personality. Like the breathtaking world, the dominating features might be superficially breathtaking, but the qualities underneath lose their polish, sucking the mystery out of the ninja heart. 7/10

Published: Monday, August 31st, 2009

PS3 Review: Batman: Arkham Asylum

PS3 Review: Batman: Arkham Asylum

Like the Joker, the latest Batman game comes prepared with all sorts of tricks up its sleeves. Thankfully, you also step onto the grounds of Arkham Asylum with a cue or two from the Dark Knight—armed with the power of the dynamic duo, Kevin Conroy and Mark Hamill (Batman: The Animated Series), and the storytelling of Paul Dini. Forget the trashy old video game adventures of the Caped Crusader you cringe to remember. Welcome to the smart next-gen, gadget-ready version you’ve longed to wrap your gauntlets around.

What You’ll Like

Home, Sweet Asylum

Besides providing a clever way to unload the opening credits, the introductory sequence of Batman: Arkham Asylum sets the tone for the rest of the game: entertaining and fresh, but with a hot trail of on-your-toes danger. The deadly prankster, the Joker, barely makes it through the front door when he breaks loose and commences to wreak panic and death upon the asylum, freeing his villainous peers along the way. To stop the Clown Prince, you’ll have to fend off waves of goons and put the deadlier of inmates back in their cells. Of course, not everything goes as planned when you’re dealing with an unpredictable madman like the Joker.

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Kevin Conroy is just as awesome as you remember.

One of the most impressive aspects about the game—and boy, is there a lot to gush about—lies with the smooth storyline. Not only do the game’s events keep a firm grip on your attention like a good choke hold from Batman, but they also progress extremely well. Many times you’ll find yourself ready to call it a day and retreat to your Batcave, only to end up playing for twenty more minutes. You only deal with a handful of comic book villains throughout your hostile tour of Arkham, but the time and unique gameplay devoted to each forms a balanced breakfast for Batman. The game never feels static, and the combat closely follows suit.

A simple button layout with the boost of a multiplier that bumps up power and dexterity, gadgets turned weapons, interactive environments, and a luxury of ways to say “goodnight” make for fights that are virtually seamless and a hell of a lot of fun. Success comes down to quick reaction time and keeping the flow going, and your skill determines how much experience you gain in return for punching some jaws. The more points you rack up, the more upgrades for gadgets and combat moves that will be available. When you’re not knocking down a thug or eight, navigating like a ninja through your surroundings comes as easily as scowling. And we all know how scary Batman’s scowl is.

Put Your Best Smile On

When it comes to graphics and music, Arkham Asylum shows no mercy. The details are crucial, as your zoom function—which sports a legitimate purpose starting an hour into the game—lets you see every crease on the Joker’s well-tailored suit. Even the Batsuit wears and tears. Plus, roaming the fantastically rendered asylum would be like a trip through a wonderland if it wasn’t for those pesky inmates trying to kill you wherever you go. The music you encounter throughout the game arrives fit for each area or villain you face. Scarecrow holds a degree in fear, so his portion of the soundtrack will send shivers down your spine as you fight off the maddening effects of Crane’s fear toxin.

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Using your gadgets never gets old ... like Batman.

Visual and auditory clues work hand-in-hand, as well. The sound of the Joker’s toy chattering teeth stands out while leading you down the right path. Oracle acts as your official news feed to what’s happening around Gotham, and the Joker’s voice (and green-and-white mug) follows you everywhere. Plus, your Detective Mode gives you a whole new way of seeing things—to spot and take down enemies, interact with your environment, and maintain your reputation as the World’s Greatest Detective.

Eat Pie of Every Flavor, Clown!

Beating the game requires 12-15 hours depending on your pace, but the extras that take you away from the main action come gift-wrapped with just about every henchman. Hunting down patient interview tapes, collecting rogues’ gallery bios via Environmental Analysis puzzles, crossing Riddler trophies off your checklist, and unlocking the Spirit of Arkham will keep you busy when you need to come up for air. The whole island becomes your playground after you successfully course through the game, and don’t worry, your mental endeavors are rewarded in the end. When you’re not showing the Riddler what’s what, you can test your might in the line-up of Challenge Modes. If you’re playing on a PlayStation 3, you can show off as the Joker himself.

What You Won’t Like

A Thug Here, a Batarang There

What’s not to like about Batman: Arkham Asylum? Let’s rephrase. How often do criminals see Batman sneaking up on them under the cover of darkness? Yeah. There’s a lot of Bat-tastic stuff to go around, and little that doesn’t please.

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Once you get the hang of combat, you won't want to stop trashing Arkham punks.

If you’re not well-schooled in the numerous costumed enemies Batman has earned throughout the years, then the Riddlers’ verbal puzzles—in which you have to locate and prove the answer with the press of the shoulder button—might be a bit tricky. However, even the tougher ones contain a hint that doesn’t pertain to the bizarre nature of the villain. So while you might not know who the Ghul is, you’ll be set knowing it’ll be a cold day in Hell when he rises. And speaking of rogues, it would have been nice to see more from the gallery incorporated into the game, although doing so might have jeopardized the overall experience. Arkham Asylum succeeds because it doesn’t overdo itself with the smoke and mirrors, yet it doesn’t hold back, either.

As mentioned, combat functions smoothly and comes loaded with a variety of finishing tactics, but if you’re not careful about keeping the multiplier and variation up, the result might not be as rewarding. The Dark Knight can unleash mind-blowing fighting sequences in which he flies around the room like a human batarang, but that action comes in sacrifice. You won’t have to memorize long chains of fancy moves, but you’ll need spot-on timing and overall mastery of a limited set of button combinations to reap the most benefit. In other words, you’ll definitely see the incredible depth of combat, but you won’t tell from the moves list.

Finally, although the story unfolds quite well, it’s more than a little amusing to consider Batman “cleaned up Arkham” when at least half of the asylum’s staff (read: guards, a doctor, guards, and more guards) died in the process. There are now more criminal nutjobs than employees. Good luck with that.

Recommendation:

Those complaints are, in truth, relatively minor, and they do little to bring down the stellar experience. Some final moments with villains didn’t cruise much higher than warm-up intensity, but were still enjoyable; fighting baddies never felt so good. From top to bottom, Arkham Asylum greets its guest of honor with detail-dripping style, gameplay and story quality, and a whole lot of laughs and entertainment. It easily ranks as the best comic book video game to date, and its highly approving reception puts it in the running for Game of the Year. 9.5/10

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"BANG! You're dead! Hang on, that was the trick gun ..."

Review format credited to the Girls Entertainment Network