PC Review: Silent Hill 2: Director’s Cut

As the most acclaimed of the series, Silent Hill 2, much like protagonist James Sunderland, shoulders a considerable burden. After nine years, do the mannequins and geometric monsters still emerge from the woodwork as viciously as before? Revisiting that “special place” should fill any gaps in memory. I plugged in a PS3 controller and loaded the PC version, companion to the PlayStation 2 and Xbox editions.
What You’ll Like
Turn Left on Nathan Avenue
Restless Dreams blankets players with the town’s looming isolation. The sirens, otherworlds, and even the staple flashlight and radio slowly drop into the player’s lap. Between Sunderland’s impeccable map-keeping abilities and the direct tactic of gameplay, players can navigate Silent Hill without breaking too much of a sweat. Memorable, unique architecture distinguishes key locations, and the heavy atmosphere complements the dreary wallpaper settings. Akira Yamaoka’s outstanding musical score and his fifty-plus sound effects provide each moment a haunting undercurrent.
Of Special Interest
Although James often pines over his late wife, even he enjoys a good puzzle—and so will the player. In addition to the several gameplay modes, selecting the riddle difficulty ensures a manageable experience. Logical and fair, the puzzles occasionally call for pen and paper solutions, but the clues rarely stump for long.

Fighting, split between light and heavy attacks, proves an equally satisfying affair, and James can target different enemies with a quick tap. A little exploration returns a big profit, as the game packs surpluses of ammo and health into its nooks and crannies. Keeping the flashlight shining will attract James’ attention to any noteworthy item, as well.
You Say Mary; I Say Maria
Silent Hill 2 gushes with more than blood: It writes the book on psychological horror. Voice-acting striking a reasonable chord, the dynamic characters interact purposefully with James throughout the gradually developing story, which is topped with a grand reveal. The clever scares, second only to the intelligent psychology manipulating them, lure players deeper into James’ mentality.
Pyramid Head, who has become the series’ go-to icon, triumphs as an unsettling antagonist, goading players onward through paranoia.

“Born from a Wish” places the seductive Maria in the midst of a haunted mansion. The extra scenario offers a less engaging run-around and little incentive other than a deeper look into Maria’s character, which interested players can appreciate.
What You Won’t Like
Look Sharp
Sometimes the game’s eerie perspectives enhance the frightful effect. In many cases, though, the stubborn camera controls inhibit exploration and acts as a nuisance, particularly upon entering rooms. James’ health meter also suffers from poor construction. Except for the unmistakable red health sign that appears when James is about to keel over, the static distortions viewable from the inventory screen give a lazy estimate of his overall status.
Recommendation: Rewarding and gripping, Silent Hill 2 expertly handles its love story bridled with horror. A solid game, players will find themselves venturing through the fog more than once, minor inconveniences doing little to dent the impressive experience. Few will forget the terror waiting among James Sunderland’s memories … unless they can’t bear to remember. 9/10
Review format credited to the Girls Entertainment Network


