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Posts Tagged ‘Assassin’s Creed II’

Published: Friday, January 1st, 2010

PS3 Review: Assassin’s Creed II

However innovative Assassin’s Creed was, it ultimately failed to shine. Plagued by flaws and repetitious action, many tossed the box aside before even reaching the supposed grand finale. The sequel promised to remedy those problems, and thankfully the developers built a much steadier foundation this time around.

Assassin’s Creed II still follows the same brittle formula as its predecessor: The player enters the ancestral link of the Animus; assassinates a bunch of targets, each more fallible than the last (more now, so half of Italy); explores cities while avoiding Templar guards. But besides offering countless missions and puzzles, there’s one thing AC2 delivers that the first game dismissed. If you guessed character interaction as rich as Italian nobles, then consider yourself savvy. Regardless of whether or not you favor Desmond or even Ezio Auditore, the oblivious but handsome protagonist of Renaissance Italy, there are dozens of other characters to gush over (or loathe)—including the humorous Leonardo da Vinci. Even voice work impresses alongside the intriguing musical score. Assassin’s Creed II incorporates all its historical research by allowing you to access said information when encountered. The result? A mind-blowing world as interactive and thriving as the 15th-century.

The developers clearly paid attention to the blunders of AC—you don’t travel back and forth between cities nearly as often, for example—but they made a few errors of their own. The game’s “puppet controls” are euphemistic QTAs, and they’re just as annoying and randomly placed. Although an indicator pops up as a signal, you’ll probably be reading those wonderful Italian translations instead.

Thanks to the wealth of missions and weaponry consciously livened by fresh scenarios, gameplay rarely feels dull and readily connects with not only Ezio’s story, but Desmond’s and Altair’s. While scaling buildings for viewpoints remains intact, Ezio can reach higher ledges after learning a certain technique. With vendors scattered about cities, you can beef up Ezio with armor, health supplies, weapons, and even ammunition like smoke bombs. The several factions (NPCs) at your disposal, though sometimes vexatious, are surprisingly efficient and minimally glitch-impaired. Mercenaries, courtesans, and thieves will allow you to advance unscathed and make your pocket delightfully weightier. Money isn’t hard to come by—but equally as easy to spend.

Hunting eagle feathers might be as boring as hording flags, but at least there’s a manageable number and treasure at the finish line. Even simple tasks like blending and stealing are more intelligently designed, as are assassination techniques. Plus, this assassin can swim. Finally.

There are troublesome areas, though. Earning money is good and well until you have to return to a single location to retrieve it; tearing yourself away from your current activity to collect interest just doesn’t appeal. Whereas you always know where your money is and wish it were closer to your Italian destinations, navigating your map can be a clueless experience. Showing which way Ezio faces at any moment could have easily resolved such open-world woe. Not to mention frequent and sluggish load screens add to the headache.

Once child’s play, combat demonstrates a vast improvement from the series’ trial run. Countering won’t always do the trick in battle; some guards are outfitted with superior armor and weapons, making disarming and executing a satisfying feat. Although fights don’t always flow smoothly, with a convenient weapon wheel boasting a versatile selection of items, you can turn combat from a mundane hindrance to an exciting chance to show off your moves.

Bottom line, Assassin’s Creed II is one of the most playable, entertaining, and visually stunning games of the year. Not everything sparkles the way it should, but the incredible historically detailed environments, engaging character stories, and meticulous improvements to the sins of the old provide a sensory overload of quality. As for the ending, you might cringe a little at the overused danger it implies. Let’s just say we might look for Assassin’s Creed III come 2012. 9/10

Published: Thursday, October 22nd, 2009

Tracing the Lineage of the Maybe Kinda Good Assassin, Ezio

Tracing the Lineage of the Maybe Kinda Good Assassin, Ezio

When I attended the Assassin’s Creed II panel at San Diego Comic-Con this past summer, I nearly fell out of my seat. What I watched and heard impressed me and filled me with excitement when ACI had left me so disappointed and bitter. Everyone knows—when you start making pie charts for your reviews, the shit is about to hit the fan.

I’ve been like a hyperactive kid super-powered on pixie sticks ever since July renewed my faith in the young game series, and December simply cannot come soon enough. Ubisoft’s Hybride Technologies is attempting to keep fans’ (or prospective fans, like me) drooling to a minimum to ensure that we don’t drown in a pool of our own devoted slobber. Lineage is coming our way, which means I’m either about to weep graciously or get really angry again and threaten the creation of further pie charts and maybe a slideshow or animated GIF. Only time will tell, and the time is the Italian Renaissance:

Assassin’s Creed II will be slitting wrapping paper in houses everywhere this holiday season, but before its star, Ezio, splatters blood all over your living room carpet, he’s at least showing the courtesy of introducing you to his family. Well, his father, to be more precise: Giovanni Auditore da Firenze. We’ll have to wait to find out how far the deadly apple falls from the assassin tree, and even longer before we learn whether the second AC installment will offer an eye-popping, juicy treat as opposed to the rotten fruit of stale repetition the first game handed us despite its innovation. But on Tuesday, October 27th, Ubisoft’s Hybride Technologies will launch the first of three (get this) live-action and CGI-mixed episodes about Daddy Assassin in a short film series called Assassin’s Creed: Lineage.

The films—the first of which will only appear on Youtube for a limited period of 24 hours—will introduce key players from the upcoming game, including Lorenzo de Medici, who reigned in Florence during the Renaissance and commissioned da Vinci’s and Michelangelo’s works. Actually, Lorenzo and his brother Giuliano were nearly assassinated while attending mass in the Cathedral of Florence on Easter in 1478, a plot encouraged by Sixtus IV, the then-current Pope. Talk about some nasty history.

Head over to RadNerd to check out the Lineage trailer and the rest of the article, and leave your opinions and musings at the RN door (aka the comments section, for the metaphorically challenged).

Published: Monday, August 3rd, 2009

SDCC Assassin’s Creed II Panel

SDCC Assassin's Creed II Panel

This year’s San Diego Comic-Con was a blast—both professionally, personally, and as a fan. I have to admit, though, that I am not a fan of the first Assassin’s Creed game. When you start making pie charts to demonstrate the poor quality of a game, you know something’s wrong. But I can’t deny that what I saw at the Assassin’s Creed II panel has me eager to get my hands on that luscious game. ACII is definitely one of my most anticipated games now. And that’s saying something.

You can read all about the SDCC Assassin’s Creed II Panel over at SpawnKill.com. Thanks once again to the SK crew for letting me hog their features section! They’re too good to me.

Published: Monday, August 3rd, 2009

SDCC09: Day 1 Wrap-Up

Walking to the convention center

Walking to the convention center

My participation in the annual pilgrimage known as San Diego Comic-Con was filled with firsts. I flew on a plane for the first time—cross-country, from Pittsburgh to Phoenix to Orange County, California. My first full day in California burst at the seams with geek craziness, bombarding me with an overload of sensory information at attending not only my first ever comic convention, but the biggest one in the world. On top of comic, video game, cosplay, and movie heaven in the midst of gorgeous and breezy San Diego, I met for the first time a wonderful group of friends whom I’ve been writing alongside on the Girls Entertainment Network for months.

After a long day of traveling and suffering mild effects of jet lag, I headed down streets named as letters, markets, and islands, and soon approached the mind-bending colossus known as the San Diego convention center. Flyers for panels and events flew my way as I walked into the press area, awake only due to adrenaline and sheer excitement drenched in surrealism. Thankfully it didn’t take long to snag my pass, and after walking the floor open-mouthed for awhile, I greeted a friendly duo at the Telltale Games booth—right across from the very noisy Activision extravaganza—who, taking me to a corner of the floor, proceeded with bright enthusiasm to show off Wallace and Gromit’s Grand Adventures and Tales of Monkey Island. After over a half hour of Sherlock Holmes (DOS-style) nostalgia and laughing over the possibilities of root beer, I wandered the floor before locating my first panel.

Outside the Activision booth

Outside the Activision booth

Rantz Hoseley’s Longbox Comics demonstration had me excited ever since he stumbled across my pros and cons and piracy-focused look at his creation. Afterwards, we chatted and he let me snap a great shot of him in front of the window (trust me, it’s a good one, folks).

The easy-going and impressive Longbox panel did nothing to prepare me for the madness that would be the premiere of Assassin’s Creed II. Going in with skepticism contributed mostly to my sour reception of the admittedly innovative yet repetitive first game, my actual reaction to its sequel was quite a different monster. Afterward, I walked right past Felicia Day—and had a total geek moment.

The cloudy skies and mugginess vanished, leaving sun, wind, and palm trees to welcome me as I trudged a quarter of a mile to the off-site Konami event to demo a game that had me lying awake in anticipation the night before: Silent Hill: Shattered Memories. A cool drink and pleasant faces welcomed me in from the heat, and I was given full reign to sit down with the Wii title. To follow up, I had a fantastic interview session. I might have made it back to the convention center later than I had anticipated, but the longer stay was worth every second. They could tell I was a fan!

Hall H stood like a shining light, beckoning me to the premiere of the comic-to-movie adaptation, Kick-Ass. We fans of the comic weren’t disappointed! To top off the night, I co-snagged an interview with Scott Pilgrim creator, Bryan Lee O’Malley.

Rick Basaldua and I

Artist Rick Basaldua and I

A group of us GEN writers and artist Rick Basaldua finished our first day with a meal at the SyFy-themed Carpe Diem, adorned and decked out like the town of Eureka‘s cafe itself. In between an overpriced but delicious chicken Caesar salad called the Cylon—which amused me to no end, considering I can now say I ate a Cylon—and my first taste of PinkBerry, we spotted a couple of Eureka stars across the room, sitting down to enjoy the atmosphere. We left them alone, but one thing’s for sure. I was definitely not in Pennsylvania anymore.

More in-depth write-ups of the panels and interviews mentioned will be coming soon!

Melissa, Mandy, Ashley, Meagan, William, Traycee, Rick, and I at Carpe Diem

Melissa, Mandy, Ashley, Meagan, William, Traycee, Rick, and I at Carpe Diem