What Is Techno Again?

Where fiction collides.

April 30th, 2012

Hack, Slash, Loot review

Find out why the indie roguelike Hack, Slash, Loot (now on Steam) isn’t worth your time, let alone your money.

April 29th, 2012

The turbulent transition from print to digital

My new editorial recaps the comics industry’s foray into electronic platforms, explaining the pros and cons. Which is better for you: print or digital?

April 23rd, 2012

Ryan Payton uncovers the AAA iOS experience of République

Here’s one video game Kickstarter you should pay attention to: Through République, Ryan Payton and his team hope to open up the mobile market with an entirely new experience. Check out my interview with Payton at GameZone.

April 23rd, 2012

The House of the Dead 4 review

How does The House of the Dead 4 on PSN compare to its arcade sibling? Reload those machine guns and find out in my review.

April 22nd, 2012

Image Comics reviews for April 2012

This week’s reviews include SUPER DINOSAUR #10, PETER PANZERFAUST #3, and SECRET #1. What’s your recent favorite from Image Comics?

April 20th, 2012

Superbrothers: Sword & Sworcery EP review

My review of the “audiovisual” indie game experience, Superbrothers: Sword & Sworcery EP (now on Steam), is up! Visit GameZone to give it a read.

April 19th, 2012

Number games: the heated debate over review scores

In my latest editorial for GameZone, I ask whether readers are justified when they complain about review scores or if they’re missing the bigger picture.

Interestingly, Edge also published a similar article today (same date as mine) that also discusses this issue. Total coincidence, obviously, but we hit upon some of the same notes.

April 15th, 2012

Alabaster: Wolves #1

My premiere issue pick of the week is ALABASTER: WOLVES #1 from Dark Horse Comics. You can read my review here.