Spawn Kill Favorites: Uncharted: Drake’s Fortune
The good people at SpawnKill were awesome enough to publish my Uncharted: Drake’s Fortune review up on their website. Go check it out and support them, too!
Where fiction collides.
The good people at SpawnKill were awesome enough to publish my Uncharted: Drake’s Fortune review up on their website. Go check it out and support them, too!
I really heart Spawn Kill. It’s bursting with video game action of every flavor, and it has a team of writers to its name who work hard and help make it such a thriving website and community. So I’m always giddy when they let me submit articles and get away with posting them as features. No, really. They spoil the crap out of me.
My latest read for them entertains the idea of why video game movies suck more often than not, and it mulls over possible causes and how they could be fixed … or at least bandaged to stop the massive bleeding. You get the idea, right? Make my day and check out the article by following this link into the depths of the interwebz (okay, I’m being dramatic, but today’s been an awesome day).
Video game based movies drag around an embarrassing history with a charm akin to a rotting corpse that was left in the sun, and frankly it’s not all that surprising. Some things own too much baggage to survive the transfer from medium to medium without dropping a few key items here and there, and oftentimes what does worm its way through the wreckage resembles a hideous mutant spawn that can barely manage intelligent human speech let alone impress anyone as some lovable lost puppy. Not much else needs to be said: Video game films are practically doomed from the start screen, much to the frustration of hundreds of controller-wielding fans.
But why do video games suffer from such a notorious reputation? Is it a crummy budget, bad casting, or just a bad batch of filmmakers and so-called creative minds? Maybe. But we all know that there’s too many awful video game movies out there to blame it on a handful of random factors. Books seem to revel in the highest adaptation success rate, with comics close behind and gaining speed fast. So is it just the medium? Video games aren’t always known for stellar storytelling, but die-hard fans are eager and willing to take up arms to defend their beloved games that, well … don’t suck.
Ever heard of that classic RPG called Chrono Trigger? It showed up on the video game scene once upon a time for the SNES, and set a standard for its descendants in its genre henceforth. Yeah, you know what I’m talking about. Or you should. It’s a damn great game.
Why is CT a damn great game? Hop on over to Spawn Kill and check out my review of the DS version.
This year’s San Diego Comic-Con was a blast—both professionally, personally, and as a fan. I have to admit, though, that I am not a fan of the first Assassin’s Creed game. When you start making pie charts to demonstrate the poor quality of a game, you know something’s wrong. But I can’t deny that what I saw at the Assassin’s Creed II panel has me eager to get my hands on that luscious game. ACII is definitely one of my most anticipated games now. And that’s saying something.
You can read all about the SDCC Assassin’s Creed II Panel over at SpawnKill.com. Thanks once again to the SK crew for letting me hog their features section! They’re too good to me.
“Inside the Heart of Homecoming” is my second guest article over at Spawn Kill and my last post for a week or so. Whether you enjoyed the game or hated it, I promise the essay-styled look into the depths of Silent Hill: Homecoming will make you see the game in a new light (or rather, darkness).
Enjoy, and leave a comment over at Spawn Kill letting me know what you think!
San Diego, here I come!
Oh yeah, I’m rollin’ out more Silent Hill features—and for this one the awesome Spawn Kill gaming website has welcomed me aboard. Spawn Kill’s co-founder and Editor-in-Chief is Brittany “Molotov Cupcake” Vincent, who also churns out amazing video game reviews and articles on a regular basis over at the Girls Entertainment Network. She makes time management look like child’s play, so I’m grateful to her and to the rest of the Spawn Kill staff (including Tigresa) for letting me join them!
You can read my featured evolution of Pyramid Head article, “Horror Wears Crimson: The Best of Pyramid Head” (complete with videos), over at Spawn Kill now. Here’s the permanent link.
Drop a comment over there and let me know what you think! And stay tuned, because you’re sure to see more from me over there.