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Archive for the ‘Spawn Kill’ Category

Published: Thursday, February 10th, 2011

2K Games announces The Darkness II

If you’ve been waiting for publisher 2K Games to release a sequel to its video game adaptation of The Darkness … well, you’re going to have to wait a little bit longer. Thankfully, a deadline is in sight for fall.

Check out the news over at Spawn Kill.

Published: Wednesday, January 26th, 2011

Knights Contract works its magic this February

Knights Contract, an action-adventure game from Namco Bandai, comes out February 22. Visit Spawn Kill for the skinny.

Has the game made your wish list, or completely fallen under your radar?

Published: Thursday, January 20th, 2011

Best and Worst of Winter Gaming

My latest feature for Spawn Kill is now online, and it’s all about winter games done wrong—and right. Help a gal out and give it a good read!

Published: Sunday, December 12th, 2010

Lara’s Back. Okay, Now What?

Excited about the new face of Lara Croft? In my new feature for Spawn Kill, I consider the pros and cons of a Tomb Raider revival and make a personal appeal.

What are your thoughts on the new Lara?

Published: Friday, October 22nd, 2010

Tips for the Thievious Raccoonus

It’s been awhile, but I’ve finally written another video game feature for the good folks at Spawn Kill. Anyone else excited for the HD Sly Cooper collection?

Published: Saturday, June 12th, 2010

Spawn Kill Favorites: Resident Evil 2

“Ada, wait!” Before las Plagas, there were zombies. Ankle-dragging, brain-hungry zombies, the undead who waited behind corners and inside lockers, hoping an unlucky S.T.A.R.S. member or even some exhausted shop owner with a shotgun would walk straight into their open arms. Hey, it happens. Resident Evil 2 is proof.

When it comes to horror video games, Resident Evil tops the chart, nails the head shots, and splatters the screen with blood and gore. Although the popular series changed its mainstream viral formula with the “action horror” award-winner Resident Evil 4, fans still consider the second game a hot favorite. Leon S. Kennedy may be a teenage girl’s knight in zombie gut-stained armor now, but he wasn’t always such a looker who rolled with Umbrella’s punches as slickly as the bad puns and bingo jokes. Once upon a time in Raccoon City, he was a rookie cop whose first day on the job ended in city-wide decimation. He slogged through grimy sewers, followed a corporation’s blood trail, befriended Redfield’s sister … and fell for one dangerous lady in red.

Interested in the full retro review? Click here and read it on Spawn Kill.

Published: Monday, February 8th, 2010

Spawn Kill Favorites: Silent Hill

Oh, Silent Hill, how I adore you. Thanks to the PlayStation Network’s inclusion, I recently revisited the PSOne classic on my PSP. So despite the voice-acting that makes soap operas sound like Shakespearian language, what distinguishes Harry Mason’s experience and keeps the aging title memorable? Find out at Spawn Kill.

One decade ago, Konami left a neoteric imprint on the survival horror genre with Silent Hill, a video game that would inspire a number of future titles, a movie, and several books and comics. But Harry Mason’s investigation into the fog-covered town and its strange occurrences accomplished more than just a household name among the likes ofResident Evil. The heart-pounding adrenaline rush introduced gamers to a nightmare founded on psychological Japanese horror and an equally unnerving musical score by composer Akira Yamaoka.

Published: Monday, January 18th, 2010

Spawn Kill Favorites: Bioshock

This February promises the highly-anticipated sequel to the action-adventure RPG with a dash of horror, Bioshock. But what was so great about the first game’s underwater dystopia, you ask? Hop on over to Spawn Kill and check out my review, which went live yesterday (hooray!).

Few video games arouse genuine nirvana in players, but even less promise a blossoming underwater world only to swallow gamers whole and leave them wanting more wretched decay, both lovely and sanguine. BioShock is one such praised gem, and experiencing the game without feeling like the developers literally poured their souls into its creation is virtually impossible. Indeed, BioShock at its very core flourishes as a polished experience, and quite a mighty one at that.