Spawn Kill Favorites: Silent Hill
Oh, Silent Hill, how I adore you. Thanks to the PlayStation Network’s inclusion, I recently revisited the PSOne classic on my PSP. So despite the voice-acting that makes soap operas sound like Shakespearian language, what distinguishes Harry Mason’s experience and keeps the aging title memorable? Find out at Spawn Kill.
One decade ago, Konami left a neoteric imprint on the survival horror genre with Silent Hill, a video game that would inspire a number of future titles, a movie, and several books and comics. But Harry Mason’s investigation into the fog-covered town and its strange occurrences accomplished more than just a household name among the likes ofResident Evil. The heart-pounding adrenaline rush introduced gamers to a nightmare founded on psychological Japanese horror and an equally unnerving musical score by composer Akira Yamaoka.




But why do video games suffer from such a notorious reputation? Is it a crummy budget, bad casting, or just a bad batch of filmmakers and so-called creative minds? Maybe. But we all know that there’s too many awful video game movies out there to blame it on a handful of random factors. Books seem to revel in the highest adaptation success rate, with comics close behind and gaining speed fast. So is it just the medium? Video games aren’t always known for stellar storytelling, but die-hard fans are eager and willing to take up arms to defend their beloved games that, well … don’t suck.




