What Is Techno Again?

Where fiction collides.

Archive for April, 2010

Published: Saturday, April 24th, 2010

Kick-Ass: No Power, No Responsibility

Matthew Vaughn pounds a memorable nail into his directing career with the latest superhero romp, Kick-Ass. Erasing the often cumbersome line between mediums, the film gulps down audience and critic praise with Vaughn’s surprisingly polished tour de force.

Kick-Ass (Lionsgate) rocks the big screen by providing moviegoers with quite the enticing concoction. Aaron Johnson guides the story as Dave Lizewski/Kick-Ass, a high school nerd whose head throbs with the perfect balance of “optimism and naivety,” and quickly encounters noted talents such as Nicolas Cage (Big Daddy), Mark Strong (Frank D’Amico), and Xander Berkeley (Detective Gigante). Boldly, Kick-Ass pairs the household likes of Cage with that of the up-and-coming Chloe Moretz (Hit-Girl), who gives a knock-out performance that rivals those of the better known actors. Such a streamlined mix of experienced Hollywood names and promising young underdogs works undeniably in the movie’s favor. Even Nicolas Cage proves an unusually smart choice, knitting endearing facets into his character with sheer language and expectation-bending quirks. Christopher Mintz-Plasse excellently portrays Chris D’Amico/Red Mist, a son who, hungry for paternal approval and individual acceptance, tumbles into accidental villainy. Despite the role, each character dutifully fulfills his purpose on-screen.

Plus, the thoughtfully chosen music sifts between dramatic and hilarious with enviable ease, but regardless of the ephemeral context, the soundtrack’s direction rarely fails. Although the exposition drags at first before powering through its remaining length, just shy of two hours, it’s almost easy to forget why: Kick-Ass doesn’t imitate real life, but rather channels it. And that entails all the slow-burning or unpleasant qualities of our time.

In fact, the film delivers more brilliance than casual viewers might be willing to swallow. Kick-Ass surpasses most superhero movies not because of budget or special effects, but because of its hard-hitting human connection. When the stuff of comics bleeds into the real world, the emerging issues devour new power. The film mixes child-driven violence and swearing with its reciprocal. Hit-Girl, spewing foul words one moment, gains an intimate understanding of death the next. Scenes rapid-fire between the hilarious, the charismatic, and the explicit with terrifying comfort. The film slams shut the invaluable but tiny window of childhood innocence, and heroes become fueled by the needs we, everyday people, can understand if only the situation were ours.

We tap into Kick-Ass‘ world through the shared link of pop culture: Youtube, the internet, news reports, comics. As the television show Lost sidelongs imminent execution, the real world and the fantastic crash together. In turn, Kick-Ass achieves morbidly realistic heights, a level of success that other extraordinary superhero productions can barely touch.

Overall, the film communicates one striking message: When violence terrorizes our society, we contentedly watch. Even as heroes die, we quietly observe from behind windows, cameras, and computer screens. As Kick-Ass himself iterates, “And three assholes, laying into one guy while everybody else watches? And you wanna know what’s wrong with me? Yeah, I’d rather die.” Kick-Ass turns its own audience into test subjects who laugh at gut-wrenching, heartbreaking scenes in which desperate widows burn alive simply because a teenage outcast triumphantly feels up a pretty girl between takes.

We mistakenly believe that we know, not merely idolize, the film’s heroes: That kid at the local comic store, the renegade cop, the new girl at school. As much as we think the film allows us to feel at home with them, our own hypocritical reactions distinguish us. We are still the ones behind the television screens: the cowards, the wannabes. We are the ones giving high-fives to Kick-Ass on the street. We are not Kick-Ass himself, a realization that starkly contrasts against the likes of, say, Batman. While The Dark Knight nurtures that inner heroism and encourages citizens to act righteously, Kick-Ass establishes why in real life those masked avengers are, as Dave Lizewski ponders, absent.

Pulsating with entertainment, Kick-Ass soars as an outstanding movie experience, but we should appreciate the underlying substance, as well. D’Amico’s painting transforms for the watchful eye, and the blood red underlining the multiple guns ultimately emphasizes merciless violence. The film’s startling perspective on our society’s indoctrinated, trigger-happy lust for violence soaks the very fabric of Kick-Ass and cements its paramount success.

Published: Sunday, April 18th, 2010

Food for Thought: Layman Talks Chew

Need the full scoop on Chew? I chatted with writer/creator John Layman, who discussed the comic’s success and future. Hop over to Impulse Creations for the entire interview!

Recently we tracked down writer John Layman and urged him to indulge us in a little conversation about his hit book, Chew. Image Comics publishes the ongoing series, which unravels the adventures of a cibopath named Tony Chu—who channels psychic readings from whatever he eats (sans beets)—and his crime-whooping partners. Starting with his earlier days, Layman dishes on his inspiration for Chew and spills a few details regarding the comic’s future. What does the world of Chew look like behind the finished pages? Let’s find out!

Impulse Creations: Thanks for agreeing to answer some questions, John! To start, can you tell us a little about yourself? How long have you been involved in the comics biz, and what kind of things have you done before?

John Layman: I’ve been in comics for about fifteen years before CHEW made me an “overnight success.” I started as an assistant editor at WildStorm, then I became an editor, and after about five years at WS I made the jump to freelance writer. And over the course of my freelance career I’ve worked for Marvel, Image, Oni, IDW, WildStorm, Dynamite and Avatar—pretty much everybody under the sun except for Dark Horse and DC. Probably the most commercial stuff I’ve done is the work for Marvel: Marvel Zombies vs. Army of Darkness, House of M: Fantastic Four, and the last run of Gambit. And I’ve done my fair share of licensed stuff: Xena and Scarface and Thundercats and Red Sonja. I’ve also done a couple of creator-owned things—Puffed for Image and IDW, Armageddon & Son for Oni, and Bay City Jive for WildStorm (which I created but do not actually own.)

So, uh, I’ve been around a while before I started up on CHEW.

Published: Saturday, April 17th, 2010

How to Train Your Dragon

Kick-Ass will undoubtedly pummel this weekend’s box office competition, but those looking for a tamer experience can find solace in How to Train Your Dragon, a DreamWorks Animation 3D film that raked in critic and audience praise. I arrived late to the party, so check out my OneMetal review and rush to theaters before the movie skips town.

With lackluster flicks muddying the fantasy film genre, fiery dragons and dark sorcery can easily transform a lovable story into unappealing flab. Thankfully, Dean Deblois and Chris Sanders’ 3D-compatible How to Train Your Dragon movie (DreamWorks Animation) slips through those doomed cracks, achieving heights to which only a pet dragon and his boy rider could aspire.

Published: Sunday, April 11th, 2010

Marvel Meltdown: April ’10

This month’s Marvel Meltdown covers the surprisingly good Iron Man Noir #1, discusses the undecided Black Widow #1, and revisits the classics with Spider-Man: Origin of the Hunter. You can read the reviews at the Impulse Creations forums.

“Although Iron Man Noir #1 doesn’t exactly slip into its “noir” guise with persuasive flair, Snyder and Garcia fashion an entertaining and worthwhile comic.” - Iron Man Noir #1

“Black Widow #1 saves itself with an oddball grace, indeed, but one worth checking out for its unique value.” - Black Widow #1

“The over-sized comic does fizzle in the end, but newcomers and long-time fans alike can justify picking up this classic character dossier.” - Spider-Man: Origin of the Hunter

Published: Monday, April 5th, 2010

Review: God of War #1

If you haven’t played God of War III yet (*raises hand*), or perhaps desire a little more god with your war, then die-hard fans will surely be interested in Wildstorm’s freshly released God of War limited comic series. But take it from this oracle: You’ve been warned.

Wildstorm immortalizes Kratos, Sony’s hottest poster-child for blood splatter, in an all-new limited series. Of course, by the time you’ve finished scouring these makeshift Greek tales, you’ll gladly seek refuge in the underworld.

In my opinion, when video games leap into comics, the two mediums should overcome that troublesome gap as seamlessly as the creators can forge that metaphorical bridge. Unfortunately, regardless of the labor’s intensity, the fusion tends to meet a sloppy end, and for all its might God of War #1 crumbles just the same. All the Spartans and Olympian gods could not salvage this mutilated comic, which—despite its flattering outward appearance and fair storyline—suffers from wretched oversight. Whatever research writer Marv Wolfman tapped fails to nudge this premiere issue in any glorious direction, and Andrea Sorrentino’s visuals only rub those vulnerable edges raw.