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Where fiction collides.

Archive for January, 2010

Published: Sunday, January 31st, 2010

A Look Inside The Room

Many gamers disregard Silent Hill 4: The Room as an unfortunate blip, undeserving of the Silent Hill name. I’ve already discussed the many pros and cons of the video game, but why is it really worth playing? Why does it rank, in my view, alongside the much idolized Silent Hill 2?

In my latest series feature, which landed a guest spot on GamerNode, I discuss the overwhelming influence of voyeurism and how it uniquely relates to the characters (especially Henry Townshend), gameplay techniques, and story involving Walter Sullivan’s 21 Sacraments. The Room achieves some rather interesting effects, both similar and new to the Silent Hill cannon, so I hope you enjoy this in-depth look into the game.

Unlike its predecessors, Konami’s Silent Hill 4: The Room coaxes the player away from the namesake town, changing the honored formula and permanently altering the series’ requirements. Besides distorting audience perception, the fourth game introduces a first-person viewpoint, interspersing the usual monstrosities with ghosts and establishing a limited inventory system, to name a few. Fans recognize the series’ essence within the theme of isolation; although gruesome horror and twisted psychology present less wondrously in The Room than prior titles, the game’s subtle achievements rival the likes of the celebrated Silent Hill 2: Restless Dreams. Unlike the latter, however, Silent Hill 4 does not concentrate its efforts on making the player feel wholly alone — quite the opposite, in fact.

As a series, Silent Hill’s energy traditionally draws from its backbone of psychological cunning and Japanese subtlety. The first game blames the town’s cult religion as the freakish activity’s root but wisely marks the occult phenomena as a mere precursor. The true power manifests from the depths of characters’ minds, laying the groundwork for series chills just as the surrounding fog emphasizes the blurred line between reality and dreams. But Silent Hill 4 departs from the usual darkness, removing many of its self-defined conventions such as the flashlight and sirens and clearing the veil shrouding the town’s mysteries. As gamers, we now stand on the edge, looking upon Silent Hill as an outsider; through that perspective we experience new psychological dangers perhaps more threatening than we initially realize.

Published: Sunday, January 31st, 2010

Pull-O-Rama: January ’10

The first Pull-O-Rama of 2010 is up at Impulse Creations. Be sure to take a few minutes out of your busy day (or lazy Sunday) to read the mini reviews of the spotlighted comics: Demonic #1, Darkness: Shadows and Flame #1, Kick-Ass #8, and Escape from Wonderland #4.

Demonics concept is unexpectedly refreshing, and Kirkman darkens an ordinary man into an anti-hero whose policy checks but whose decisions remain questionable.” - Demonic #1

“Levin shows us an uncomfortable, pitch black side of the Darkness that readers often idly forget.”Darkness: Shadows and Flame #1

Kick-Ass #8 boasts a rather charming ending glossed with the right touch of humor and sentiment that rides perfectly on its own thrilling wave.” - Kick-Ass #8

“While not a bad endeavor, the issue doesn’t necessarily bring anything to the Mad Hatter’s table that you haven’t tried before. Even so, the now unveiled identity of Wonderland’s new Alice will feed your appetite.” - Escape from Wonderland #4

Published: Thursday, January 28th, 2010

Philip K. Dick’s Electric Ant Invades Your Comic Picnic

Science-fiction storytelling master Philip K. Dick extends his reach into the Marvel world this April with an Electric Ant graphic adaptation. This isn’t the first time his works touched comic grounds—Do Androids Dream of Electric Sheep? grazed BOOM! Studios’ line-up last year—but of course, Marvel claims all the glory from unsuspecting readers. Regardless, you can learn more about the exciting news at OneMetal.

Film isn’t the only alternate medium to benefit from Philip K. Dick’s fictional touch. More over Minority Report and Blade Runner, because Dick’s 1969 science-fiction short story, The Electric Ant, joins the recently invigorated Do Androids Dream of Electric Sheep? (BOOM! Studios)—this time courtesy of Marvel and Electric Shepherd Productions.

Throughout his career, Dick has raked in more than a few prestigious awards for his mighty collection (now 45 novels and over 210 short stories strong), including the Hugo and John W. Campbell Awards. April’s issue of Philip K. Dick’s Electric Ant #1 adapts the original with writer David Mack’s (Daredevil, Kabuki), artist Pascal Alixe’s (Ultimate X-Men), and cover artist Paul Pope’s (Strange Tales) visionary talents.

What Philip K. Dick story would you like to see revitalized as a comic?

Published: Wednesday, January 27th, 2010

Reel Rewind: Sunshine

My first Reel Rewind article at RadNerd examined Funny Games, a 2008 film by Michael Haneke. Now Danny Boyle’s Sunshine graces my television screen, a movie I’ve briefly discussed at my old blog. You can view my latest recommendation here.

We all fall prey to the same popcorn-stained habit every once and awhile. We pop in an old favorite or discover a gem that originally eluded us. And while Netflix queues everywhere continue to grow with movies fresh out of the microwaved bag, pausing to explore flicks from years past shouldn’t be a shunned endeavor just because it’s not the latest and greatest on the silver screen. If you’re on the same wavelength, then welcome to RadNerd’s new Reel Rewind movie review feature, brought to you by a whim and the sweet smell of nostalgia.

WARNING: SPOILERS!

Sunshine, which cast its rays on 2007, often struggles under unappreciative response and critical confusion. Simply put, the film could use more love. Danny Boyle (Slumdog Millionaire) directs a visually momentous work in which Earth’s future astronauts, on board the Icarus II, must successfully deliver a payload to our dying sun. The future allows from some comfortable luxuries, such as cooking in space and therapeutic virtual reality rooms. Cruising on solar power and breathing enough oxygen to support the return trip, the crew expects few hindrances besides possible malfunction of the lone payload. Of course, the fate of the previous Icarus fleet remains unknown, and like all science-fiction movies occurring in the inky expanse of space, our merry astronauts aren’t alone in the universe. Chances are, though, you won’t suspect the enemy. Although the film accomplishes impressive visual feats and provides a superhuman aberration, the real strength can’t be found “on the surface of the sun,” as Cassie (Rose Byrne) muses, but within the characters’ souls.

Published: Tuesday, January 26th, 2010

Enjoy Image Comics’ Horror Fest This April

I’m actually quite fond of horror comics, which makes sense considering my affinity for horror in general—whether it’s Silent Hill or just a movie. So when I heard that Image Comics would be releasing not one, but two horror comics this spring, I got a little excited:

Whoa, did it just get cold in here? Image Comics recently announced two frightful comics for your reading pleasure this April. But spring is about Easter egg hunts, flowers, and chocolate candy rabbits, right? Think again: Rivaling Halloween, the seasonal change brings along zombies and the disturbing rabbit symbolism that only I and a few other pop culture oddballs seem to sincerely recognize.

First on April 14, creators Nathan Edmondson (Olympus) and Brett Weldele (Surrogates) collaborate with The Light, a five-issue survival horror (hm, that seems to be a theme lately) mini-series about a strange virus that corrupts anyone looking into an electric light. Gritty and full of action, The Light follows a handful of survivors, including a father and his blindfolded daughter, who manage to flee the town while the infected burn alive.

Read more about the news over at OneMetal.

Published: Sunday, January 24th, 2010

Holy Digital Future, Batman!

Printed comics are, like, so last year.

Okay, those are words I hope no one ever utters, let alone types in any sincerity. But between iTunes, PlayStation, and the upcoming Longbox program, digital comics are becoming more prevalent than ever. And I’m talking about the legal kind.

So should we be worried? LCS owner Brandon Wilt over at Bent Wookee Comix agreed to lend his thoughts for my most recent Impulse Creations article. You can read the full write-up at the forums, but enjoy the snippet below.

Virtual editions of comic books are pouring onto a variety of mediums—and no, I’m not talking about the ye ol’ illegal rite of piracy. Companies who normally delve into other areas are beginning to show interest in the visually spearheaded, papery pages of superheroes and indie icons. In a modern age where books are now preferred on electronic, wireless Kindles and people check their email on the go, will fans relinquish the printed page in exchange for a more convenient and suitable format? Should we be worried or thrilled?

Digital comic platforms increasingly populate the industry’s news. From exclusive purchases on iTunes to Rantz Hoseley’s upcoming Longbox contender and Sony’s push through unfamiliar barriers with their PlayStation Digital Comics offerings, publishers’ hands are full collaborating with other industries. The major incentive besides tapping into a newly discovered and sprightly well of cash flow? The business deals maximize the audience, which strengthens the comic medium’s power, overall impression, and future potential.

Published: Thursday, January 21st, 2010

Review: Grimm Fairy Tales: Pinocchio

Back in your youth, dear readers, did you ever play The Secret Island of Dr. Quandary? Although Google triggered my memory of the name, the actual PC game’s imagery stuck in my brain like a traumatic clown birthday party. Those dolls were freaky and the island’s doctor was some weird old guy who enjoyed luring small children with magic tricks and hiding in shrubbery … erm.

Anyway, the new Grimm Fairy Tales: Pinocchio Collected Edition stirred up those horrible feelings, and after several hours spent crying dramatically in a corner, I managed to compose myself long enough to review the merciless graphic novel—using its pages for tissues.

Okay, not really, but if you don’t like puppets, keep your distance from this one. Otherwise, you can read the review at OneMetal. Preview below:

With our recent Silent Hill anniversary feature, you’d think we had enough doom and gloom around the OneMetal scene. Logically, yes—we’re still trying to overcome our quivering dependence on the family pack of night lights we just bought (or was that just me?), but Zenescope’s collected edition of Grimm Fairy Tales: Pinocchio landed on our doorstep unexpectedly. I’ll give you a head start on running now. And you thought the Saw movie puppet was bad.

From the innovative minds and hands of David Seidman, Ralph Tedesco, and Dave Hoover crawls a gnarled twist on the well-known Pinocchio marionette story. In common Zenescope fashion, the comic parallels the lives of Mark and his son, Jacob, with the lonely artisan Gepetto and his enchanted craft, Pinocchio. Of course, amass every warm and fuzzy charm of your favorite Pinocchio myth and kiss them goodbye, because Seidman and Tedesco literally carve their re-visioning from a dark and evil wood. Between the devilish conscience of a small cricket whispering menacing notions in Pinocchio’s ear to the circus handlers and real boys who fan the flames of kindled hatred, with each step the anthropomorphic puppet develops a heartless taste for blood. His quest to find the secret of becoming a real boy leads Pinocchio down a startling path wrought with dangerous lies.