What Is Techno Again?

Where fiction collides.

Archive for November, 2009

Published: Thursday, November 12th, 2009

Gamers, Yes We Can

In a move that would probably make Rupert Giles (since we’re on a Whedon note here today) cry and babble on about standards and the delightful smell of musty books, libraries across the United States have declared this Saturday, November 14, “National Gaming Day.”

Yes. Libraries. Dewey, prepare to catalog.

Gamers, Yes We Can

The American Library Association has joined gamers worldwide in believing that games have the power to positively teach not only historically, but critically. From the old school method of wash, rinse, and repeat to latter day solving of complex puzzles, thinking on your feet, and using strategy and smarts to crush baddies, gamers are well aware of the potential of video games as mind-developing agents.

Potential, that is. Some games just kind of rot our brains, we admit, and some industry-loathing individuals will stop at nothing to prove that all video games offer is senseless violence, gore, and mental breakdowns, but more and more games are being used to stress thinking skills and creativity. Titles like Scribblenauts solely foster creative and verbal expansion … even if they don’t always work.

National Gaming DayBut when it comes to history, libraries aren’t commending the bashing in of dates and names. Instead, they’re finding worth in a game’s ability to recreate events and figures and immerse someone in a time period, exposing him to an unfamiliar, detail-rich world—and developers remember to do their homework nowadays. Games like the Italian Renaissance-themed Assassin’s Creed II and the World War II-exploring The Saboteur are pushing the boundaries of what a video game can accomplish, and not only in terms of graphics and gameplay.

As ALA President Dr. Camila Alire explains, “We have found that by adding board and video game formats to library collections we are providing users with tools to build strong literacy practices while sharpening technical and critical thinking skills.”

Try eating that for breakfast, Jack Thompson. We’ll stick to our army of librarian white knights.

Published: Thursday, November 12th, 2009

Dollhouse Faces the Attic (Again)

Dollhouse Waves Goodbye (Again)

Dollhouse will most likely be turning off its lights and shutting its doors due to its so far poorly received second season. After a short first season that lazily drew in fans and numbers, Fox showed Joss Whedon’s latest creation a little mercy by allowing it another chance to nail ‘em.

Dollhouse Season 2Any Whedon fan knows that his shows take a bit of time to strengthen, but the result is always well worth it. Fox hasn’t exactly treated Whedon with the same faith before; in fact, the ever-popular cult show Firefly met its death in its first season mostly due to Fox’s own errors (aka, mixing up the episodes, because that makes sense). Firefly may be the reason why Fox granted Whedon some leniency with Dollhouse, but the show continues to falter. Now, there’s a good chance it’s getting the axe according to sources like Hollywood Reporter.

What do you think? Are you a member of the unimpressed crowd, or do you believe all Whedon needs is a bit more time to develop plot and characters? Will you be disappointed to see Fox switch off Dollhouse and put the actives to rest? I’m not completely behind star actress Eliza Dushku, but I admit I was falling for the show and its many characters later into its prior season. This time around, though, it hasn’t been winning me over, but perhaps the concept could benefit from another Buffy the Vampire Slayer or Angel treatment—turning it over to Dark Horse, ideally, or IDW Publishing for reincarnation. Buffy especially has found tremendous success in the medium.

At the least, Whedon will have more time to work on his sequel to the musical web short, “Dr. Horrible’s Sing-Along Blog.”

Published: Thursday, November 12th, 2009

RadInk: Peter and Max

Rad Ink: Peter and Max: A Fables Novel

As you can probably tell from the Books section of this blog, I enjoy spotlighting a few books from time to time. It’s definitely an area of my writing that has gone somewhat unfulfilled—comics, video games, and movies receive the bulk of my love and attention writing-wise, but that doesn’t mean I’ve lost heart for a good book. Quite the opposite, actually.

So I’ve decided to try something new. Keep an eye out for Rad Ink, a new ongoing feature over at RadNerd that promises nerdy book reviews. I’m kicking it off with Peter and Max: A Fables Novel by Bill Willingham. Head over to the website to scope out the full review, but here’s a preview:

Most books and comics never make it out of their papery, multi-colored form or burst out of their speech bubbles, and that’s okay—we nerds like ‘em just the way they are. Here at RadNerd, we don’t always need fancy pants movie adaptations endorsed by big budget Hollywood mouths or plastered with Nicholas Cage’s face. A little less Nick is good for everyone. We love movies and TV just as much as the next joe, but sometimes going back to to the roots of what we adore just sounds better. You know … all those crazy words and stuff. Letters are like atoms for the literately-inclined.

Bill Willingham broke that single medium rule by breaking his popular Fables series out of its panel-defined shell, giving the world Peter and Max: A Fables Novel. Yeah, you heard me. Novel. Got it? Good. Screw comic blockbuster, Willingham and his right-hand, illustrating man Steve Leialoha decided to appeal to the bookworm in all of us … or at least try to coax its shriveled body out into daylight again.

Published: Tuesday, November 10th, 2009

Konami Just Won’t Break the Ice

Konami Just Won't Break the Ice

Our appointment with the psychiatric Silent Hill remake, Shattered Memories, has been moved … again. The game that was supposed to debut in late October was then pushed back to early November, and now Amazon and other sources have the title listed for even later dates. Currently, the Wii version is expected to hit shelves in early December, but for PlayStation 2 and PSP owners, Konami will be keeping the game on ice even longer. The inexpensive alternatives won’t be ready until late January.

That’s just cold.

On the other hand, a prolonged release usually means a better game.

Would you rather have the game now or later? What console will you buy the game for?

Published: Sunday, November 8th, 2009

Marvel Meltdown: November ’09

Marvel Meltdown: November '09

Today I bring you another Marvel Meltdown, complete with Moon Knight and villainous pals, a Spider-Man and Deadpool titan clash, and some wannabe X-Men. Good ol’ Osborn. He just wants to fit in … and make people forget about his Green Goblin phase. It’s just not gonna happen, Gobby.

Below are some teasers, but you can check out the whole article over at Impulse Creations.

“… The comic itself wraps up as riveting and dripping with sinister atmosphere. The gang of villains are colorful and radiate a delightfully old school feel …” - Vengeance of the Moon Knight #3

“You can buy the comic for the dry laugh track of jokes, but don’t expect much more than a quick skit.” - Amazing Spider-Man #611

“Cornell’s writing on the comic reads as mundane and uninteresting as the attention-deficit team … This oddball assortment of baddies isn’t intimidating anyone into submission.” - Dark X-Men #1